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Siirry navigaatioonSiirry hakuunRivi 32: | Rivi 32: | ||
#Noble studies | #Noble studies | ||
#*Random noble gains 2d6 * 100xp | #*Random noble gains 2d6 * 100xp | ||
+ | #Noble take a break | ||
+ | #*A random noble takes a break form his or her responsibilities and disappears for the year. (Runs away from home, retreats to a cabin etc. Details vary.) |
Versio 26. lokakuuta 2016 kello 03.44
- Accident
- Random noble gets into a horrible accident. Roll for casualty.
- Assassination attempt
- Random noble and 1d6-1 guards are ambushed by 1d10 attackers. Should the noble survive he does not share the experience gained with the guards.
- Kidnapping attempt
- As with assassination, but goal of the attackers is to take the noble alive and ransom him or her for 3d6 money.
- Serious sickness
- Random noble gets terribly ill. If cure disease is not cast on this noble within 1d10 days, he or she makes fortitude DC 15 save or suffers one of the following effects
- Dead
- Shattered health, -4 con, permenent fatigue. Fatigue now causes exhaustion and exhaustion causes passing out.
- Crippled, -4 dex, movement speed halved
- Loss of fertility, cannot have children
- Bedrest will fix it, misses project for this year, but recovers.
- False alarm, recovers quickly.
- Random noble gets terribly ill. If cure disease is not cast on this noble within 1d10 days, he or she makes fortitude DC 15 save or suffers one of the following effects
- Dementia
- Random noble succumbs to dementia. Dementia cannot be cured by magic and demented characters cannot be controlled anymore, yet take up 50% their former upkeep unless gotten rid of. If random hits selects younger than middle age noble, no effect. Middle aged nobles are affected on d6/1-3 only. Older than middle aged nobles are automatically affected.
- Surprise pregnency
- Surprise pregnency
- Select a random adult noble. If married, there is 50% chance that the pregnancy is with spouse. If female noble is randomized, the treat this as if getting pregnant this year. If a male is randomized, bastard is born the next year.
- Economic misfortune
- Random noble family suffers d6 * 10% reduced income this year.
- Economic fortune
- Random noble family gains extra d6 * 10% income this year.
- Population growth
- Population growth
- Population growth
- Random city grows by 5%
- Plague
- Random city loses d10% of it's inhabitants
- Civil unrest
- Unrest in a random city. A DC 20 diplomacy or intimidate check is required to calm things down. This check can be only attempted by member of that city's ruling family, head of that family has +2 on this check. Failing the check by 5 or more causes a revolt. For each number the check fails by, suffer -10% reduced income of the year (can cause negative income).
- Noble studies
- Random noble gains 2d6 * 100xp
- Noble take a break
- A random noble takes a break form his or her responsibilities and disappears for the year. (Runs away from home, retreats to a cabin etc. Details vary.)