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== Notes ==
 
== Notes ==
 
* Revolution track is activated at start of the game. The track is to be used with The Revolution (phase I) and The Rise of Napoleon (phase II) campaings.
 
* Revolution track is activated at start of the game. The track is to be used with The Revolution (phase I) and The Rise of Napoleon (phase II) campaings.
* Those events followed by an asterix "*" should be treated as effects that are "permanent if not overruled"
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* Those events followed by an asterisk "*" should be treated as effects that are "permanent if not later overruled"
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* If the track reaches any event with a label "''PHASE # starts''" change [[EIA:Corps_compositions|corps compositions]] according to the said phase.
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* There are also events 48 and 49 which are resolved by conditions explained in the event number 47
  
'''Phase I campaign:'''  
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=== How to use the track ===
* Revolution track has 180 tickets, 47 of which triggers an event.
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A simple draw lots from a hat -algorithm:
* At the initial start of the game track-step 0 is being active
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* Get some suitable object that acts as a ballot box.
* There are also steps 48 and 49 which are resolved by conditions and events explained by the event triggering ticket #47
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* Scissor paper-tickets equal to the total number of tickets the track has in your campaign (see below).
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* Separate tickets equal to the amount of resolvable events in your campaing (see below), these are called the ''winning tickets''.
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* Write a number one (1) or "win" or "viva la revolution" or whatever you choose to those winning tickets, leave other tickets blank.
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* Put all the tickets into the ballot box and shuffle them properly.
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* At the start of each turn draw one ticket from the ballot box:
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** If it's a blank ticket, nothing happens
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** If it's a winning ticket, revolution track advances one step forward.
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* Do not put an already drawn ticket back to the ballot box! At least not until all winning tickets have been drawn.
  
'''Phase II campaign:'''
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For some, it might be more convenient to write a simple software to perform this operation. :)
* Revolution track has 112 tickets, 27 of which triggers an event.
 
* At the initial start of the game track-step 20 is being active
 
** So yes, you still got those 47 events listed below, you just skip the first 20 of them as they would have already occured
 
*** Yes, this do mean that any effect described as "permanent if not overruled", that's occured and not unset by the track between steps 0 to 20, is active at the start of the game
 
* There are also steps 48 and 49 which are resolved by conditions and events explainded by the event triggering ticket #47
 
  
== The track ==
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=== Phase I campaign ===
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* Revolution track has 180 tickets, 47 of which are winning tickets that trigger an event. 28% of tickets win.
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* At the start of the game track-step 0 is active.
  
0. Ludvig XVI politics, trade treaty – Britain must trade with France*
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=== Phase II campaign ===
* France has only those generals marked as “Royalists”
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* Revolution track has 112 tickets, 27 of which are winning tickets that trigger an event.
* France cannot gain dominant status*
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* At the start of the game track-step 20 is active.
* All French DOWs cost extra 2 PPs*.
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** So yes, you still got those 47 events listed below, you just skip the first 20 of them as they would have already occured.
* Artillery may be built only by dominant powers.*
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*** Yes, this does mean that any effect described as "permanent if not later overruled", that has occurred and not since overruled by the other events between steps 0 to 20, is active at the start of the game
* Supply costs are doubled for all players.*
 
  
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== The track ==
  
# Ludvig XVI manages finances – all tax income is halved.* and no militia maybe purchased*
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:0. '''PHASE I starts''': Ludvig XVI politics, trade treaty – Britain must trade with France*
# Edicts and noble revolt – lose 3 PP. Gain 30$. France cannot declare wars*
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:* France has only those generals marked as “Royalists”
# France bankrupt – lose 3 PP. Treasury becomes 0.
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:* France cannot gain dominant status*
# Peasant revolts – lose 1 PP. Rebels spawn under french control at the rate of 1I per economic phase.
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:* All French DOWs cost extra 2 PPs*.
# Estates general begins – gain 2 PP. France can declare wars again*
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:* Supply costs are doubled for all players.*
# Storming of Bastille – Lose 1 PP. Lose all royalist leaders. Gain all leaders marked republican. Remove all rebels. New rebels are controlled as the émigré.
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# Ludvig XVI manages finances – All French homeland tax income is halved and no French militia maybe raised.*
# Great fear – lose 2 PP. Militia may be raised.*
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# Edicts and noble revolt – France loses 3 PP and gains 30$. France cannot declare wars.*
# Declaration of rights of man – Gain 2PP. France makes informal peace with all nations. France may not DOW or be DOWed.*
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# France bankrupt – France loses 3 PP. French treasury becomes 0.
# Let them eat cake - France may be DOWed* No tax income on December turns*
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# Peasant revolts – France loses 1 PP. Rebels spawn under French control at the rate of 1I per economic phase.*
# Jacobines take charge: France may DOW*, French DOWs don’t cost extra anymore*, Remove all rebels.
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# Estates general begins – France gains 2 PP. France can declare wars again.*
# Political chaos - Lose 1 PP. France makes informal peace with all nations. The émigré is deployed. France may not DOW or be DOWed.*
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# Storming of Bastille – France loses 1 PP and all Royalist leaders. Gain all leaders marked Republican. Remove all rebels. New rebels are controlled as the émigré.*
# Navy mutiny – Random fleet may not move each turn* France may DOW and be DOWed*
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# Great fear – France loses 2 PP. French militia may be raised.*
# Tax reform – Gain 1 PP. Tax value returns to normal*
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# Declaration of rights of man – France gains 2PP. France makes informal peace with all nations. France may not DOW or be DOWed.*
# Agricultural reform – France gains taxes in December as normal* Supply no longer costs double.
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# Let them eat cake France may be DOWed.* France gets no tax income on December turns.*
# End of royalty – lose 3PP. Add 5I to Emigree army. France's alliances are broken for no cost. France makes informal peace with all nations. France cannot DOW or be DOWed.* If there is no Russia-track then: Katherine's lover dies -> Poland is no longer Russia's protectorate.
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# Jacobines take charge France may DOW.* French DOWs don’t cost extra anymore.* Remove all rebels.
# Army mutiny – lose 1d6 cavalry and 2d6 infantry
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# Political chaos – France loses 1 PP. France makes informal peace with all nations. The émigré is deployed. France may not DOW or be DOWed.*
# France condemns royalty - France may DOW and be DOWed.*
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# Navy mutiny – Random French fleet may not move each turn.* France may DOW and be DOWed.*
# Army mutiny – French guard corps is now an emigree unit
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# Tax reform – France gains 1 PP. Tax value returns to normal.*
# Collapse of government – lose 4 PP. France makes informal peace with all nations. France may not DOW or be DOWed*;
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# Agricultural reform – France gains taxes in December as normal.* Supply no longer costs double.*
# '''PHASE II starts''': French republic established – gain 5 PP; France may DOW and be DOWed*; France has free DOW on Austria; Spain has free DOW on France*; Corps of French republic (or French minors) not subject to 2 point penalty to forage*; Remove all guerrillas; Britain does not have to trade with France*
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# End of royalty – France loses 3PP. Add 5I to Emigree army. France's alliances are broken for no cost. France makes informal peace with all nations. France cannot DOW or be DOWed.* If there is no Russia-track then: Katherine's lover dies, Poland is no longer a Russian protectorate.
# Execution of Ludvig XVI – gain 3PP; France has free DOW on Britain and/or Holland; All nations, except Turkey have free DOW on France; France's alliances are broken for no cost; France can only ally with Turkey until stage 49*; If France chooses not to execute Ludvig XVI, none of the effects take place.
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# Army mutiny – France  loses 1d6 cavalry and 2d6 infantry.
# Levee en masse – if France is at war, French manpower is doubled. Half of all units raised must be militia*
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# France condemns royalty France may DOW and be DOWed.*
# Committee of public safety – gain 1PP; Rebels no longer spawn*
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# Army mutiny – French guard corps becomes an émigré unit.*
# Robespierre – lose a random leader
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# Collapse of government – France loses 4 PP. France makes informal peace with all nations. France may not DOW or be DOWed.*
# Execution of Marie Antoinette – Gain 2PP. Austria has free DOW on France. Austria may not ally with France unit stage 49*. France may choose not to execute Marie and none of the effects apply.
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# '''PHASE II starts''': French Republic established – France gains 5 PP. France may DOW and be DOWed.* France has a free DOW on Austria. Spain has a free DOW on France and wars between Spain and France can only end in a formal peace.* Corps of French Republic (or French minors) are not subject to the 2 point forage penalty.* Remove all rebels. Britain does not have to trade with France.*
# Robespierre on the loose – lose another random leader
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# Execution of Ludvig XVI – France gains 3PP. France has a free DOW on Britain and/or Holland. All nations except Turkey have a free DOW on France. France's alliances are broken for no cost. France can only ally with Turkey.* If France chooses not to execute Ludvig XVI, none of the effects take place.
# Robespierre doesn’t know when to stop – loose two random leaders.
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# Levée en masse – If France is at war, French manpower is doubled.* Half of all units raised must be militia.*
# We all love Robespierre (or else) – lose 4PP.
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# Committee of public safety – France gains 1PP. Rebels no longer spawn.*
# 9th Thermidor – Gain 3PP.
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# Robespierre – A random French leader dies.
# Vendee rebellion – rebels start spawning at the rate of 1I per economin phase under émigré control.
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# Execution of Marie Antoinette – France gains 2PP. Austria has free DOW on France. Austria may not ally with France.* France may choose not to execute Marie and none of the effects apply.
# L’Amalgame – France may exchange 1I and 4M to 4I, each reinforcement phase. All must be in the same location*
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# Robespierre on the loose – Another random French leader dies.
# Whiff of grapeshot – gain remaining leaders
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# Robespierre doesn’t know when to stop – Two random French leaders die.
# Vendee rebellion over – rebels stop spawning*
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# We all love Robespierre (or else) – France loses 4PP.
# Navy reform – Naval mutiny over*
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# 9th Thermidor – France gains 3PP.
# Britain gains +5£ Indian trade
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# Vendée rebellion – Rebels start spawning at the rate of 1I per economic phase under émigré control.*
# Revolt of Haiti - France must choose between two: 1) to pay 20$ and lose 2PP, OR 2) not to pay and lose 4PP  
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# L’Amalgame – France may exchange 1I and 4M to 4I once at each reinforcement phase; all factors must be in the same location.*
# Britain gains +5£ American trade
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# Whiff of grapeshot – France gains leaders marked as Bonapartists.
# Treaty with USA - France must choose between two: 1) Sell New Orleans for 5$, OR 2) Sell whole Lousiana for 50$ and lose 2PP
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# Vendée rebellion over – Rebels stop spawning.*
# Britain gains +5£ Indian trade
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# Navy reform – Naval mutiny over.*
# Naval reform – France gains 10 ships
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# Britist trade expansion – Britain gains +5£ Indian trade.*
# Naval reform – France gains 10 ships
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# Revolt of Haiti France must choose between two: 1) to pay 20$ and lose 2PP, OR 2) not to pay and lose 4PP  
# Naval reform – France gains 10 ships
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# Britist trade expansion – Britain gains +5£ American trade.*
# Naval reform – France gains 10 ships
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# Treaty with USA France must choose between two: 1) Sell New Orleans for 5$, OR 2) Sell whole Lousiana for 50$ and lose 2PP
# Jourdan Law – Levee en masse cancelled* L’Amalgame cancelled* - French infantry morale is 3.5*
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# Britist trade expansion – Britain gains +5£ Indian trade.*
# Naval reform – France gains 10 ships
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# Naval reform – France gains 100$ worth of ships.
# Naval reform – France gains 10 ships
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# Naval reform – France gains 100$ worth of ships.
# Napoleonic time – French revolution track is nolonger advanced by the program, but by events only. Bonaparte may be promoted* When Consul Bonaparte is available, move to next event.
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# Naval reform – France gains 100$ worth of ships.
# Coup de tat – Lose remaining Republican leaders; Peace of Amiens* (British rule); When Napoleon is available, move to next event.
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# Naval reform – France gains 100$ worth of ships.
# Emperor is crowned – Gain 3PP. France becomes dominant, if in possession of required territories. Remaining Emigrees are eliminated. French infantry morale is set to 4, or if not dominant to 3. Guard corps returns to French control. All nations forage as normal. Spain loses free DOW on France. Artillery may be built as normal.
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# Jourdan Law – Levée en masse cancelled* L’Amalgame cancelled.* French infantry morale rises to 3.5.*
 
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# Naval reform – France gains 100$ worth of ships.
'''PHASE III starts'''
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# Naval reform – France gains 100$ worth of ships, heavy ships may be chosen.
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# Napoleonic time – French revolution track is no longer advanced by drawing lots, but by events only.* Bonaparte may be promoted.* When Consul Bonaparte is available, move to the next event.
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# Coup de tat – France loses remaining Republican leaders. Peace of Amiens (British rule) comes into effect.* When Napoleon is available, move to the next event.
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# '''PHASE III starts''': Emperor is crowned – France gains 3PP. France becomes dominant, if in possession of required territories. Remaining émigré are eliminated. French infantry morale rises to 4, or if not dominant returns to 3.* French Guard corps returns to French control. All nations forage as normal.* Spain loses free the DOW on France and wars between Spain and France can end in informal peace again.* Artillery may be built as normal.*
  
 
[[Category:EiA]]
 
[[Category:EiA]]

Nykyinen versio 27. kesäkuuta 2016 kello 21.53

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Notes

  • Revolution track is activated at start of the game. The track is to be used with The Revolution (phase I) and The Rise of Napoleon (phase II) campaings.
  • Those events followed by an asterisk "*" should be treated as effects that are "permanent if not later overruled"
  • If the track reaches any event with a label "PHASE # starts" change corps compositions according to the said phase.
  • There are also events 48 and 49 which are resolved by conditions explained in the event number 47

How to use the track

A simple draw lots from a hat -algorithm:

  • Get some suitable object that acts as a ballot box.
  • Scissor paper-tickets equal to the total number of tickets the track has in your campaign (see below).
  • Separate tickets equal to the amount of resolvable events in your campaing (see below), these are called the winning tickets.
  • Write a number one (1) or "win" or "viva la revolution" or whatever you choose to those winning tickets, leave other tickets blank.
  • Put all the tickets into the ballot box and shuffle them properly.
  • At the start of each turn draw one ticket from the ballot box:
    • If it's a blank ticket, nothing happens
    • If it's a winning ticket, revolution track advances one step forward.
  • Do not put an already drawn ticket back to the ballot box! At least not until all winning tickets have been drawn.

For some, it might be more convenient to write a simple software to perform this operation. :)

Phase I campaign

  • Revolution track has 180 tickets, 47 of which are winning tickets that trigger an event. 28% of tickets win.
  • At the start of the game track-step 0 is active.

Phase II campaign

  • Revolution track has 112 tickets, 27 of which are winning tickets that trigger an event.
  • At the start of the game track-step 20 is active.
    • So yes, you still got those 47 events listed below, you just skip the first 20 of them as they would have already occured.
      • Yes, this does mean that any effect described as "permanent if not later overruled", that has occurred and not since overruled by the other events between steps 0 to 20, is active at the start of the game

The track

0. PHASE I starts: Ludvig XVI politics, trade treaty – Britain must trade with France*
  • France has only those generals marked as “Royalists”
  • France cannot gain dominant status*
  • All French DOWs cost extra 2 PPs*.
  • Supply costs are doubled for all players.*
  1. Ludvig XVI manages finances – All French homeland tax income is halved and no French militia maybe raised.*
  2. Edicts and noble revolt – France loses 3 PP and gains 30$. France cannot declare wars.*
  3. France bankrupt – France loses 3 PP. French treasury becomes 0.
  4. Peasant revolts – France loses 1 PP. Rebels spawn under French control at the rate of 1I per economic phase.*
  5. Estates general begins – France gains 2 PP. France can declare wars again.*
  6. Storming of Bastille – France loses 1 PP and all Royalist leaders. Gain all leaders marked Republican. Remove all rebels. New rebels are controlled as the émigré.*
  7. Great fear – France loses 2 PP. French militia may be raised.*
  8. Declaration of rights of man – France gains 2PP. France makes informal peace with all nations. France may not DOW or be DOWed.*
  9. Let them eat cake – France may be DOWed.* France gets no tax income on December turns.*
  10. Jacobines take charge – France may DOW.* French DOWs don’t cost extra anymore.* Remove all rebels.
  11. Political chaos – France loses 1 PP. France makes informal peace with all nations. The émigré is deployed. France may not DOW or be DOWed.*
  12. Navy mutiny – Random French fleet may not move each turn.* France may DOW and be DOWed.*
  13. Tax reform – France gains 1 PP. Tax value returns to normal.*
  14. Agricultural reform – France gains taxes in December as normal.* Supply no longer costs double.*
  15. End of royalty – France loses 3PP. Add 5I to Emigree army. France's alliances are broken for no cost. France makes informal peace with all nations. France cannot DOW or be DOWed.* If there is no Russia-track then: Katherine's lover dies, Poland is no longer a Russian protectorate.
  16. Army mutiny – France loses 1d6 cavalry and 2d6 infantry.
  17. France condemns royalty – France may DOW and be DOWed.*
  18. Army mutiny – French guard corps becomes an émigré unit.*
  19. Collapse of government – France loses 4 PP. France makes informal peace with all nations. France may not DOW or be DOWed.*
  20. PHASE II starts: French Republic established – France gains 5 PP. France may DOW and be DOWed.* France has a free DOW on Austria. Spain has a free DOW on France and wars between Spain and France can only end in a formal peace.* Corps of French Republic (or French minors) are not subject to the 2 point forage penalty.* Remove all rebels. Britain does not have to trade with France.*
  21. Execution of Ludvig XVI – France gains 3PP. France has a free DOW on Britain and/or Holland. All nations except Turkey have a free DOW on France. France's alliances are broken for no cost. France can only ally with Turkey.* If France chooses not to execute Ludvig XVI, none of the effects take place.
  22. Levée en masse – If France is at war, French manpower is doubled.* Half of all units raised must be militia.*
  23. Committee of public safety – France gains 1PP. Rebels no longer spawn.*
  24. Robespierre – A random French leader dies.
  25. Execution of Marie Antoinette – France gains 2PP. Austria has free DOW on France. Austria may not ally with France.* France may choose not to execute Marie and none of the effects apply.
  26. Robespierre on the loose – Another random French leader dies.
  27. Robespierre doesn’t know when to stop – Two random French leaders die.
  28. We all love Robespierre (or else) – France loses 4PP.
  29. 9th Thermidor – France gains 3PP.
  30. Vendée rebellion – Rebels start spawning at the rate of 1I per economic phase under émigré control.*
  31. L’Amalgame – France may exchange 1I and 4M to 4I once at each reinforcement phase; all factors must be in the same location.*
  32. Whiff of grapeshot – France gains leaders marked as Bonapartists.
  33. Vendée rebellion over – Rebels stop spawning.*
  34. Navy reform – Naval mutiny over.*
  35. Britist trade expansion – Britain gains +5£ Indian trade.*
  36. Revolt of Haiti – France must choose between two: 1) to pay 20$ and lose 2PP, OR 2) not to pay and lose 4PP
  37. Britist trade expansion – Britain gains +5£ American trade.*
  38. Treaty with USA – France must choose between two: 1) Sell New Orleans for 5$, OR 2) Sell whole Lousiana for 50$ and lose 2PP
  39. Britist trade expansion – Britain gains +5£ Indian trade.*
  40. Naval reform – France gains 100$ worth of ships.
  41. Naval reform – France gains 100$ worth of ships.
  42. Naval reform – France gains 100$ worth of ships.
  43. Naval reform – France gains 100$ worth of ships.
  44. Jourdan Law – Levée en masse cancelled* L’Amalgame cancelled.* French infantry morale rises to 3.5.*
  45. Naval reform – France gains 100$ worth of ships.
  46. Naval reform – France gains 100$ worth of ships, heavy ships may be chosen.
  47. Napoleonic time – French revolution track is no longer advanced by drawing lots, but by events only.* Bonaparte may be promoted.* When Consul Bonaparte is available, move to the next event.
  48. Coup de tat – France loses remaining Republican leaders. Peace of Amiens (British rule) comes into effect.* When Napoleon is available, move to the next event.
  49. PHASE III starts: Emperor is crowned – France gains 3PP. France becomes dominant, if in possession of required territories. Remaining émigré are eliminated. French infantry morale rises to 4, or if not dominant returns to 3.* French Guard corps returns to French control. All nations forage as normal.* Spain loses free the DOW on France and wars between Spain and France can end in informal peace again.* Artillery may be built as normal.*