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==Equipment==
 
==Equipment==
Gold: 4612 (Stashed at temple), 100 (carried)
+
Gold: 4602 (Stashed at temple), 100 (carried)
  
 
Mithral Breastplate +1 5,200 g
 
Mithral Breastplate +1 5,200 g

Versio 15. kesäkuuta 2016 kello 20.13

General

Name: Alexander

Gender: Male

Alignment: Neutral Good

Deity: Lathander[1]

Race: Aasimar[2] (Azata-Blooded)

Class: Summoner[3] (Celestial Commander[4]) Level 7

Domain: Defense

Languages: Common, Celestial, Draconic, Elven, Sylvan

Abilities

Ability Total Base Racial Bonus Enhancement Bonus Level-up Bonus Other Bonus Modifier
Strength 7 7 +0 +0 +0 +0 -2
Dexterity 16 14 +2 +0 +0 +0 +3
Constitution 11 11 +0 +0 +0 +0 +0
Intelligence 14 14 +0 +0 +0 +0 +2
Wisdom 7 7 +0 +0 +0 +0 -2
Charisma 23 18 +2 +2 +1 +0 +6

Skills

Skill Total Ranks Racial Bonus Class Bonus Ability Bonus Other Bonus/Penalty Other Bonus/Penalty
Acrobatics 3 0 +0 +0(No) +3(DEX) +0 +0
Appraise 2 0 +0 +0(No) +2(INT) +0 +0
Bluff 7 0 +0 +0(No) +6(CHA) +0 +1(Feat)
Climb -2 0 +0 +0(No) -2(STR) +0 +0
Craft 6 0 +0 +0(Yes) +2(INT) +4(Nymph) +0
Diplomacy 23 (27 vs Humans) 7 +2 +3 +6(CHA) +2(Trait) +3(Feats)
Disguise 6 0 +0 +0(No) +6(CHA) +0 +0
Escape Artist 3 0 +0 +0(No) +3(DEX) +0 +0
Fly 3 0 +0 +0(Yes) +3(DEX) +0 +0
Handle Animal 10 1 +0 +3 +6(CHA) +0 +0
Heal -2 0 +0 +0(No) -2(WIS) +0 +0
Intimidate 8 0 +0 +0(No) +6(CHA) +0 +2(Feats)
Knowledge(Arcana) 6 1 +0 +3(Yes) +2(Int) +0 +0
Knowledge(Dungeoneering) 2 0 +0 +0(Yes) +2(Int) +0 +0
Knowledge(Engineering) 2 0 +0 +0(Yes) +2(Int) +0 +0
Knowledge(Geography) 2 0 +0 +0(Yes) +2(Int) +0 +0
Knowledge(History) 2 0 +0 +0(Yes) +2(Int) +0 +0
Knowledge(Local) 6 1 +0 +0(Yes) +2(Int) +0 +0
Knowledge(Nature) 2 0 +0 +0(Yes) +2(Int) +0 +0
Knowledge(Nobility) 2 0 +0 +0(Yes) +2(Int) +0 +0
Knowledge(Planes) 6 1 +0 +3 +2(Int) +0 +0
Knowledge(Religion) 6 1 +0 +3 +2(Int) +0 +0
Linguistics 6 1 +0 +3 +2(INT) +0 +0
Perception -2 0 +0 +0(No) -2(WIS) +0 +0
Perform(Oratory) 19 1 +2 +3 +6(CHA) +3(Trait+Feat) +4(Nymph)
Profession -2 0 +0 +0(Yes) -2(WIS) +0 +0
Ride 3 0 +0 +0(Yes) +3(DEX) +0 +0
Sense Motive -2 0 +0 +0(No) -2(WIS) +0 +0
Spellcraft 12 7 +0 +3 +2(INT) +0 +0
Stealth 10 7 +0 +0 +3(DEX) +0 +0
Survival -2 0 +0 +0(No) -2(WIS) +0 +0
Swim -2 0 +0 +0(No) -1(STR) +0 +0
Use Magic Device 16 7 +0 +3 +6(CHA) +0 +0

Feats & Traits

Trait: Illuminator[5] [+2 to Diplomacy and Diplomacy becomes class skill]

Trait: Savant[6] [+2 to Perform(Oratory) and Perform becomes class skill]

Class: Augment Summoning[7] [Summoned creatures get +4 enhancement bonus to STR and CON]

Class: Superior Summoning[8] [+1 to the number of summoned creatures when summoning more than one creature]

Level 1: Revered Guidance[9] [+4 to Diplomacy against humans]

Level 3: Voice of the Sibyl[10] [+1 to Diplomacy, Bluff and Perform(Oratory). Increases to +3 with 10 ranks in the skill]

Level 5: Summon Good Monster[11] [Additional summon options for Summon Monster, the creatures available through this feat gain Diehard feat]

Level 7: Persuasive[12] [+2 to Diplomacy and Intimidate. Increases to +4 with 10 ranks in the skill]

Racial Characteristics

Aasimar

Type: Outsider (Native) and Humanoid (Human)

Size: Medium

Speed: 30 ft.

Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.

Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)

Scion of Humanity: Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. He can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.

Azata-Blooded

Ability Modifiers: +2 Dex, +2 Cha

Alternate Skill Modifiers: +2 Diplomacy, +2 Perform

Alternate Spell-Like Ability: 1/day Glitterdust as a spell-like ability.

Class Characteristics

Class Skills: Craft (Int), Fly (Dex), Handle Animal (Cha), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), and Use Magic Device (Cha).

Skill Ranks per Level: 2 + Int modifier.

Weapon and Armor Proficiency: Simple weapons, Light and Medium armor.

Spells: Spontaneous Divine spellcaster, Summoner spell list, save DC is 10+spell level+charisma modifier, Extra spells per day based on charisma.

Cantrips: 0-level spells from the Summoner spell list that may be cast any number of times each day,

Modified Spell List: The celestial commander's spell list is modified. Remove lesser planar binding, planar binding, and greater planar binding. Remove all spells that affect Eidolons. Add the following spells at the listed spell level: 1st—rally point ; 2nd—spiritual weapon, tactical acumen ; 3rd—spiritual ally ; 4th—hallow, lesser planar ally ; 5th—bestow grace of the champion, planar ally ; 6th—greater planar ally, miracle

The celestial commander does not gain these as spells known unless he selects them.

Divine Tongue (Ex): At first level, a celestial commander learns the celestial language. In addition, every creature they summon can understand, but not necessarily speak, Celestial.

Domain: Defense - The celestial commander gains the spells given by the domain as spells known. These spells do not count against his limit of spells known.

Any effect of a domain power that uses Wisdom modifier instead uses your Charisma modifier.

Each domain grants a number of domain powers, depending on the level of the celestial commander. A celestial commander uses his level as his effective cleric level when determining the power and effect of his domain powers.

Summoning Mastery (Sp): Use Summon Monster of level classlevel/2 rounded up 5 + charisma modifier times per day. The summons last classlevel minutes. At level 19 may use Gate or SM IX. May only summon creatures of own alignment.

Focused Divine Energy (Su): When only 1 Summon Monster SLA is active, creatures summoned through it gain +(1+(level/3)) rounded down Luck bonus to their Attack and Weapon damage rolls. Summons use the celestial commander's CHA when using smite evil.

Augment Summons (Ex): Gain Augment Summoning feat.

Superior Summons (Ex): Gain Superior Summoning feat.

Soldiers of the Gods (Su): Summoned creatures get two Teamwork feat, may ignore one prereq feat, may change once per day.

Bolster the Troops (Su): +2 insight bonus to Att, AC and CMD and +CHA temp. HP to 1+classlevel/3 allies within 30 ft. for 1 round (HP for 1 min)

Domain Features

Domain: Defense[13]

Associated Domain: Protection[14]

Granted Powers: +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.

Deflection Aura (Su): Once each day, you can emit a 20- foot aura for a number of rounds equal to your cleric level. Allies within the aura gain a +2 deflection bonus to AC and combat maneuver defense.

Aura of Protection (Su): At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your cleric level. You and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, fire, and sonic). The deflection bonus increases by +1 for every four cleric levels you possess beyond 8th. At 14th level, the resistance against all elements increases to 10. These rounds do not need to be consecutive.

Domain Spells: 1st—shield, 2nd—barkskin, 3rd—protection from energy, 4th—spell immunity, 5th—spell resistance, 6th—antimagic field

Equipment

Gold: 4602 (Stashed at temple), 100 (carried)

Mithral Breastplate +1 5,200 g

Headband of Alluring Charisma 4,000 g

Light mace

Potion of CLW x2

Scroll of Sending (divine)

Scroll of Ice Storm (divine)

Spells

Level 0

At will

Detect Magic[15]: Detects all spells and magic items within 60 ft.

Guidance[16]: +1 on one attack roll, saving throw, or skill check.

Mage Hand[17]: 5-pound telekinesis.

Message[18]: Whisper conversation at distance.

Open/Close[19]: Opens or closes small or light things.

Read Magic[20]: Read scrolls and spellbooks.

Level 1

6 per day

Shield[21]: (Domain) Invisible disc gives +4 to AC, blocks magic missiles

Feather Fall[22]: Objects or creatures fall slowly.

Glue Seal[23]: Makes one 5-ft.-square or one object sticky.

Grease[24]: Makes 10-ft. square or one object slippery.

Unseen Servant[25]: Invisible force obeys your commands.

Level 2

5 per day

Barkskin[26]: (Domain) Grants +2 (or higher) enhancement to natural armor.

Haste[27]: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.

Invisibility[28]: Subject is invisible for 1 min./level or until it attacks.

Slow[29]: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.

Glitterdust[30]: Blinds creatures, outlines invisible creatures.

Level 3

2 per day

Protection from Energy[31]: Touched subject gains immunity to acid, cold, electricity, fire, or sonic for 10 min/lvl or until the protection has prevented 10 dmg/lvl up to 120 dmg.

Black Tentacles[32]: Tentacles grapple all creatures within a 20-ft. spread.

Dimensional Anchor[33]: Bars extradimensional movement.

Summons

(*) = Available through Summon Good Monster, has Diehard[34]

(**) = Has Celestial[35] template

Level 1

Dire rat[36](**)

Dog[37](*)(**)

Dolphin[38](*)(**)

Eagle[39](*)(**)

Fire beetle[40](*)(**)

Pony[41](*)(**)

Viper[42](*)(**)

Poisonous frog[43](**)

Level 2

Octopus[44](*)(**)

Wolf[45](*)(**)

Faun[46](*)

Grig[47](*)

Pseudodragon[48](*)

Ant, giant (worker)[49](**)

Giant centipede[50](**)

Giant frog[51](**)

Giant spider[52](**)

Goblin dog[53](**)

Horse[54](**)

Hyena[55](**)

Squid[56](**)

Level 3

Shark[57](*)(**)

Foo dog[58](*)

Silvanshee agathion[59](*)

Ant, giant (soldier)[60](**)

Ape[61](**)

Auroch[62](**)

Boar[63](**)

Cheetah[64](**)

Constrictor snake[65](**)

Crocodile[66](**)

Dire bat[67](**)

Electric eel[68](**)

Leopard[69](**)

Monitor lizard[70](**)

Wolverine[71](**)

Level 4

Dire wolf[72](*)(**)

Giant eagle[73](*)(**)

Faerie dragon[74](*)

Foo Lion[75](*)

Pixie[76](*)

Ant, giant (drone)[77](**)

Bison[78](**)

Deinonychus (dinosaur)[79](**)

Dire ape[80](**)

Dire boar[81](**)

Giant scorpion[82](**)

Giant wasp[83](**)

Grizzly bear[84](**)

Lion[85](**)

Pteranodon (dinosaur)[86](**)

Rhinoceros[87](**)

Stats

General

Size: Medium

HP: 8+6+6+3+2+7+3=35

Move: 30

Initiative: +3

Senses: Darkvision 60 ft.

Offense

Light mace: +3 (1d6-2) [+5(BAB)-2(str)]

CMB: +3 [+5(BAB)-2(str)]

Defense

AC: 20 [10(base)+7(armor)+3(dex)]

Touch AC: 13 [10(base)+3(dex)]

Flat-footed AC: 17 [10(base)+7(armor)]

CMD: 14 [10(base)+3(bab)-2(str)+3(dex)]

Flat-footed CMD: 11 [10(base)+3(bab)-2(str)]

Fortitude Save: 4 [2(base)+0(ability)+2(domain)]

Reflex Save: 7 [2(base)+3(ability)+2(domain)]

Will Save: 9 [5(base)-2(ability)+2(domain)+4(nymph)]

Acid resistance: 5 [Celestial Resistance]

Cold resistance: 5 [Celestial Resistance]

Electricity resistance: 5 [Celestial Resistance]

Background, fluff etc

Syntynyt joskus jossain, vanhemmat tuntemattomat. Tuotu hyvin nuorena Waterdeeppiin Lathanderin kirkon ylläpitämään orpokotiin, paras kaveri saman ikäinen half-orc orpokodista, mentor vanha (ihmis?) pappi, toiminut saarnaajana, välimiehenä, sovittelijana ja diplomaattina, tuonut vaikeastikin riidoissa olevia tahoja keskinäiseen yhteisymmärrykseen. Lievästi kuuluisa Waterdeepissä.

Noin kaksi vuotta sitten läntisen Faerunin Lathanderin taivaallisen armeijan maanpäällinen kenraali kuoli. Edellisen vuoden aikana muutama korkea-arvoinen enkeli on nimennyt oman kandidaattinsa kuolleen kenraalin seuraajaksi. Hieman ennen kamppiksen alkua enkeli Athena, joka oli kuolleen kenraalin välitön ylemmäinen, ilmestyi Waterdeepin temppelissä ilmoittamaan valinneensa Alexanderin kandidaatikseen, ja ohjeisti tätä siirtymään Riverbendiin.