Ero sivun ”Velho-D&D:Agmor” versioiden välillä

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== Skills ==
 
== Skills ==
  
(ranks+stats+trained+bonus)
+
(ranks+stats+trained+bonus+misc)
 
+
*Acrobatics 10+7+3 = 20
 +
*Arcane 10+4+3 = 17
 +
*Athletics 1+1+3 = 5
 +
*Craft (Alchemy) 10+4+3+12 = 29
 +
*Deception 1+4+3 = 8
 +
*Diplomacy 1+4+3 = 8
 +
*Dungeoneering 4
 +
*Handle Animal -
 +
*Heal -
 +
*History 10+4+3 = 17
 +
*Intimidate -3
 +
*Linguistics 1+4+3 = 8
 +
*Nature 1+4+3 = 8
 +
*Perception 10+4+3+5 = 22(27 trapfinding)
 +
*Perform (Dance) 2-3+3 = 2
 +
*Profession -
 +
*Religion 10+4+3 = 17
 +
*Sense Motive 3+4+3 = 10
 +
*Stealth 10+7+3 = 20
 +
*Survival -
 +
*Thievery 10+7+3 = 20 (27 disable device)
 +
*Use Magic Device 10+4+3 = 17
 +
+1d6 to all knowledge and linguistics checks
  
 
== Equipment ==
 
== Equipment ==

Versio 17. maaliskuuta 2016 kello 09.27

Agmor

Basics

  • Tiefling
  • Male
  • Age 27
  • Height 170cm
  • Weight 120 lbs
  • Eyes silvery
  • Hair sanguine
  • Str 13, Dex 20(+4), Con 12, Int 18, Wis 10, Cha 5
  • Empiricist Investigator 10
  • HP = 65
  • AC = 10 + 6 armor + 7 dex + 3 enh = 26
  • Fort = 6
  • Ref = 16
  • Will = 9
  • AB = +7 BAB + 7 dex + 1 enh +5 insight = +20/+15 (15-20x2)
  • Damage = 1d6 + 7 dex + 1 enh + 5 insight (+4d6 studied strike) = 1d6 + 13
  • Spell Save DC = 10 + 4 = 14 + level



Features

  • Favored Class: Investigator
  • Tiefling: +2 int, +2 dex, -2 cha
  • Maw (1d6 bite attack)
  • speed 40ft
  • Prehensile Tail
  • Resist 5 fire, cold, electricity
  • Automatic Languages: Infernal, Common
  • Studied Strike +4d6
  • Trapfinding
  • Trap sense +3
  • Alchemy
  • Inspiration
  • Investigator talents (Mutagen, Rogue talent, Quick Study, Toppling Strike)
  • Keen Recollection
  • Studied Combat
  • Ceaseless Observation
  • Unfailing Logic
  • Proficiencies: Light, simple, martial

Traits

Feats

1: Weapon Finesse
3: Dervish Dance
5: Potion Glutton
7: Power Attack
9: dunno


Skills

(ranks+stats+trained+bonus+misc)

  • Acrobatics 10+7+3 = 20
  • Arcane 10+4+3 = 17
  • Athletics 1+1+3 = 5
  • Craft (Alchemy) 10+4+3+12 = 29
  • Deception 1+4+3 = 8
  • Diplomacy 1+4+3 = 8
  • Dungeoneering 4
  • Handle Animal -
  • Heal -
  • History 10+4+3 = 17
  • Intimidate -3
  • Linguistics 1+4+3 = 8
  • Nature 1+4+3 = 8
  • Perception 10+4+3+5 = 22(27 trapfinding)
  • Perform (Dance) 2-3+3 = 2
  • Profession -
  • Religion 10+4+3 = 17
  • Sense Motive 3+4+3 = 10
  • Stealth 10+7+3 = 20
  • Survival -
  • Thievery 10+7+3 = 20 (27 disable device)
  • Use Magic Device 10+4+3 = 17

+1d6 to all knowledge and linguistics checks

Equipment

  • Weapon: Keen adamantite scimitar +1
  • Armor: Celestial Armor
  • Shoulder: Cloak of Resistance +2
  • Belt: Belt of Incredible Dexterity +4

Extract Slots

1st - 5+1 = 6
2nd - 4+1 = 5
3rd - 3+1 = 4
4th - 1+1 = 2


Extracts

1st
Comprehend Languages, Detect Secret Doors, Identify, Disguise Self, Jump, Long Arm, Shield, True Strike, Heightened Awareness, Ant Haul
2nd
Barksin, Acute Senses, Invisibility, False Life
3rd
Haste, Displacement, Thorn Body
4th
Dragon's Breath