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Nykyinen versio 15. helmikuuta 2016 kello 16.04


Keiju-metsästäjä Saarnivarjo (40 Saarnin Surullisesti Kadotetut Varjot)

Essence: 2; Willpower: 7; Join Battle: 11 dice
Personal Motes: 20
Health Levels: -0x4/-1x6/-2x6/-4/Incap.
Actions: 
Hunt:  14 dice;  Senses: 12 dice;  Stealth: 10 dice;  
Feats of Strength: 10 dice (may attempt Strength 5 feats);
Resist Poison/Illness: 11 dice;  Survive harsh situations:  14 dice; 
Threaten: 11 dice;  Command Hunters: 8 dice;  
Appearance 4, Resolve 5, Guile 2

Combat
Attack (Branch-moving dream bow): 13 dice at medium range 
  (Damage 15, minimum damage 2)
Attack (Tree-cutting sword): 10 dice (Damage 16)
Attack (Grapple): 8 dice (7 dice to control)
Combat Movement: 10 dice 
Evasion 6, Parry 3
Soak/Hardness: 14/0

Insidious Terror Mien (3m, Supplemental; Instant; Dual; Essence 1): Corrosive nightmares bubble up from the raksha’s weapon, forcing the victim to confront their worst nightmare in his stead. The enemy uses his Resolve (modified by applicable Intimacies) in place of his soak and hardness against the attack, if it is lower. Characters with a Major or Defining Intimacy representing courage, valor, or a similar resilience to fear may pay a point of Willpower to become immune to this Charm for a scene.

Scenery-Awakening Arrow (5m; Simple; 4 rounds; Essence 2): A simple arrow, shot in a high arc, gathers mist when descending. The item hit animates for the next four rounds, with statistics equal to one the raksha's helpers.

Storm-Slaying Rebuke (2m, 2i; Reflexive; Instant; Counterattack, Decisive-only; Essence 1): All onslaught penalties to the cataphract’s Defense are cancelled against a single attack. At an onslaught penalty of -3 or greater, a successful defense allows the raksha to respond with a decisive counterattack.

Writhing Ego Inversion (7m; Reflexive; Instant, Essence 1): The cataphract adds its current temporary Willpower to its soak against a withering attack, or subtracts half that value from the raw damage of a decisive attack. Once per fight unless reset by paying Willpower to add a success to an attack or defense.


Tŝoijo (eli Puuhämähäkki-apina); Lehti, Neula, Silmu ( + Juuri, "läski" kömpelys)

Essence: 1;  Willpower: 5;  Join Battle: 6 dice
Health Levels: -0/-1x2/-2x2/-4/Incap.
Actions: 
Feats of Strength: 6 dice (may attempt Strength 3 feats);  Threaten: 5 dice; 
Resist Poison/Disease: 8 dice;  Senses: 6 dice;  Stealth: 5 dice; 
Appearance 2, Resolve 2, Guile 1
(Ei tykkää liikkua maassa, -1 kaikkeen ekan vuoron jälkeen.)

Intimacy:
Defining: Puut & metsä (koti)
Major: Saarnivarjo (tottelevaisuus)

Combat:
Attack (Bite): 7 dice (Damage 12)
Attack (Talons) 9 dice (Damage 10)
Attack (Grapple): 10 dice (9 dice to control)
Combat Movement: 6 dice  (täysi vauhti puissa)
Evasion 4, Parry 2
Soak/Hardness: 6/0

Decisive: Jos osuu, saa seitittää maahan tai kohteeseen; ei voi liikkua pois kohteen luota ja -1 kaikkeen liikkuvaiseen toimintaan. Str 3 feat, Diff 3 rikkoa.


PJn sivuhahmot
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