Ero sivun ”Attack on Nexus:Unelmien Ääri hahmolomake” versioiden välillä

Kohteesta ExcaliburWiki
Siirry navigaatioonSiirry hakuun
 
(10 välissä olevaa versiota samalta käyttäjältä ei näytetä)
Rivi 1: Rivi 1:
 
{| style="width:100%;"  
 
{| style="width:100%;"  
 
|-
 
|-
| style="width:25%" | Nimi: Unelmien Ääri / Uesugi Caledos / ?
+
| style="width:25%" | Nimi: Unelmien Ääri / Uesugi Tatsuo / ?
| style="width:75%" | Motivaatio:  
+
| style="width:75%" | Motivaatio: Ohjaile Ylevöitettyjä parempaan tulevaisuuteen
 
|-
 
|-
 
| Elementti: Ilma
 
| Elementti: Ilma
 
| Anima:   
 
| Anima:   
 
|}
 
|}
Intimacyt: -Turha väkivalta, -Julmuus, +Aurinkoiset, +Ihmisen muuttuminen paremmaksi
+
Intimacyt: -Turha väkivalta, -Julmuus, +Aurinkoiset, +Ihmisen muuttuminen paremmaksi, +Uesugit, +Tietojen selvittäminen, +Mysteerit
  
 
<big><b>Attributes</b></big>
 
<big><b>Attributes</b></big>
Rivi 214: Rivi 214:
 
| Clinch || 6 || 18 || 5B/L || - || +5 || +5B/L || - ||  ||  ||  
 
| Clinch || 6 || 18 || 5B/L || - || +5 || +5B/L || - ||  ||  ||  
 
|-
 
|-
| ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
+
| Wrathful Winds Maneuver, area ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
 
|-
 
|-
| ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
+
| Wrathful Winds Maneuver, single ||  ||  ||  ||  ||  ||  ||  ||  ||  ||   
 
|}
 
|}
 
| rowspan=2 | <!-- Virtues, Limit break & Experience -->
 
| rowspan=2 | <!-- Virtues, Limit break & Experience -->
Rivi 297: Rivi 297:
 
|-
 
|-
 
| Essence Disruption Attack || Awa || 5m 1wp || 25 ticks || Suppl || C-O Shaping Crippling Stackable Obvious  || Roll opposed (Awa + Ess). Raise costs by 3. || <small></small>
 
| Essence Disruption Attack || Awa || 5m 1wp || 25 ticks || Suppl || C-O Shaping Crippling Stackable Obvious  || Roll opposed (Awa + Ess). Raise costs by 3. || <small></small>
 +
|-
 +
| Memory Reweaving || Awa || ||  || Simple || C-O Shaping Illusion  || Roll opposed (Awa + Ess) || <small></small>
 
|-
 
|-
 
| Chaos-Warding Prana || Integ || 5m 1wp || Inst || Refl || C-O || Ignore Shaping. Can protect others by touching. Does not work against Ess 6+ Celestials using magic Terrestrials can't learn. || <small></small>
 
| Chaos-Warding Prana || Integ || 5m 1wp || Inst || Refl || C-O || Ignore Shaping. Can protect others by touching. Does not work against Ess 6+ Celestials using magic Terrestrials can't learn. || <small></small>
Rivi 304: Rivi 306:
 
| Defense-From-Anathema Method || Integ || 5m 1wp || Scene || Simple || C-O, Leader || When within 500 yards of Celestial, +5 DV || <small>144</small>
 
| Defense-From-Anathema Method || Integ || 5m 1wp || Scene || Simple || C-O, Leader || When within 500 yards of Celestial, +5 DV || <small>144</small>
 
|-
 
|-
| Inviolate Dragon Spirit || Integ || 10m 1wp 1hl || Inst || Refl || Leader || Perfect parry against max Ess 5. Also removes all existing Compulsions.  || <small>145</small>
+
| Revelation of Associates Hunch || Inv || 3m || Inst (Scene) || Suppl || C-O || 1 kysymys, +1 per 2 extra onnistumista: Mitä oikeasti tunnet / Mitä aiot / Mitä toivot että tekisin / Miten saisin sinut ... ? || <small></small>
 +
|-
 +
| Dredged Murmurs Hunch || Inv || 1m || Inst || Simple || Purity || Get a hint. Roll (Inv + Breeding). 1 success accurate but extremely cryptic. 3 success useful but vague or incomplete information. 5+ vital piece of puzzle. || <small>LoC 104</small>
 +
|-
 +
| Clear Water Prana || Inv || 5m 1wp || Inst|| Simple || || Reveals deliberately hidden things within Ess yards. Will not detect items concealed on someone's person. Magic can be defeated with (Per + Ess) vs magic user's Ess. || <small></small>
 +
|-
 +
| Tampering Detection Technique || Inv || 2m || Inst || Simple || || Reveals whether an object has been tampered with within a year, and if so, how and about when. If tamperer has used any magic at all, a roll-off happens || <small>165</small>
 +
|-
 +
| Bloodhound's Nose Technique || Inv || 6m 1wp || Scene || Simple || C-O Shaping || Do ten minutes worth of Investigation in a matter of seconds. Roll (Int + Investigation). With any successes get a brief murky glimpse that contains a clue. || <small>165</small>
 +
|-
 +
| Scent-of-Crime Method || Inv || 5m || Conc || Scene || C-O Shaping || Roll (Man + Inv). Even one success indicates which of the people currently before him is suffering from the greatest guilt. || <small>164</small>
 +
|-
 +
| Poisoned Tongue Technique || Ling ||  ||  ||  ||  || Vielä auki || <small></small>
 +
|-
 +
| Wind-Carried Words Technique || Ling || max 4m || Inst || Simple || C-O || 25 words. Need to know location of target within 25 miles || <small></small>
 +
|-
 +
| Voices on the Wind || Ling || 3m || 1 minute || Simple || C-O || Listen for a target speak from far away, as long as target's not within an airtight room. Also hear replies from within target's immediate vicinity. Warding effects block this. Requires total concentration. || <small></small>
 +
|-
 +
| Pulling Strings || Ling || 3m 1wp || Inst || Suppl || C-O Social || Supplement social attack to build or erode. Becomes UMI and if succesfull, counts as three successes on Conviction. || <small></small>
 +
|-
 +
 
 +
| Elemental Concentration Trance || Lore || 5m 1wp || Day || Simple || || Speeds research or other actions to gain information from available sources. One week in a day. Also helps training charms that "shares the Terrestrial's aspect or non-magical trait" || <small>132</small>
 +
|-
 +
| Trackless Passage Style || Stealth || 2m per person per mile  || Inst || Simple || C-B Leader || Leave no signs of passage. Can be extended to allies. Non-supernatural attempts to track targets fail. Supernatural attempts negate this charm and tracking is handled normally, as if neither party had used any supernatural effects. || <small></small>
 +
|-
 +
| Tempest from Blue Skies Ambush || Stealth || 3m || Inst || Refl || C-O Illusion || Enhances (Dex + Stealth) roll for surprise attacks from plain sight, removing usual +2 diff and add (Ess) bonus successes. Also adds (Ess) successes to Join Battle. If the opening attack misses or totally takes the target out, exerts unnatural Illusion forcing all witnesses to ignore that an attack was made, which costs 2wp to ignore. || <small></small>
 +
|-
 +
| Deadly Mirage Ambush || Stealth || 3m || Inst || Suppl || C-O Leader || Double the attack successes of any unexpected physical attack for the purpose of calculating raw damage (in step 7) || <small></small>
 +
|-
 +
| Wind-Walking Technique || Stealth || 2m || Until broken || Simple || C-O || Perfect balance. Can move across any horizontal surface. Upon stopping moving the charm ends. || <small></small>
 +
|-
 +
| Pasiap's Humility || Marts || 4m || Scene || Refl || C-O || See immaterials. Also -2 internal penalty to actions intended to affect any corporeal target unless also using Moment of Daana'D || <small>194</small>
 +
|-
 +
| Moment of Daana'D || Marts || 3m 1wp || Scene || Simple || C-B || Interact physically with dematerialized beings as if they were solid. || <small>194</small>
 +
|-
 +
| Air Dragon's Sight || Marts || 3m || Scene || Refl || C-O || See by Air to 50 yards. +5 dices to all Awareness rolls within 50 yards. Immune to surprises. || <small>198</small>
 +
|-
 +
| Kiihdytys || Marts || 2m per -1 speed || Inst || Suppl || C-O || || <small>198</small>
 +
|-
 +
| Breath-seizing Technique || Marts || 4m || 5 actions || Simple || C-O Cripling Stackable || After making successful attack, instead of damage roll (Str + Marts + Ess) against a difficulty of target's Sta. Each success inflicts -1 internal penalty. Unconscious at Sta * 2 || <small>198</small>
 +
|-
 +
| Shrouding the Body and Mind || Marts || 4m || 5 actions || Simple (speed 5) || C-B Obv || Virtually invisible. +2 external penalty to anyone who tries to attack. 2 successes to re-establish surprise. HiPS. || <small>198</small>
 +
|-
 +
| Air Dragon Form || Marts || 5m || Scene || Simple (speed 5) || C-B || +3 DDV. 5 extra dice to to unarmed marts attacks. || <small>198</small>
 
|-
 
|-
| Sense-Riding Technique || Awa || 5m || Conc || Simple || C-O Shaping || Roll opposed (Awa + Ess). If target wins, target can roll diff 5 (Wits + Awa) to notice attempt. Scrying wards block the charm. || <small></small>
+
| "tornado offense technique" || Marts || 4m || Scene || Refl || C-O || || <small>198</small>
 
|-
 
|-
| Sense-Riding Technique || Awa || 5m || Conc || Simple || C-O Shaping || Roll opposed (Awa + Ess). If target wins, target can roll diff 5 (Wits + Awa) to notice attempt. Scrying wards block the charm. || <small></small>
+
| Avenging Wind Strike || Marts || 3m || Inst || Suppl || C-O Knockback Obv || Knockback 3 * (Raw DMG - Sta) yards. +5 yards range increment to thrown weapons. || <small>198</small>
 
|-
 
|-
| Sense-Riding Technique || Awa || 5m || Conc || Simple || C-O Shaping || Roll opposed (Awa + Ess). If target wins, target can roll diff 5 (Wits + Awa) to notice attempt. Scrying wards block the charm. || <small></small>
+
| Wrathful Winds Maneuver || Marts || 4m || Inst || Simple|| C-B Crippling Obv || 16 yards 90 angle cone. Roll Str + Marts as unblockable attack roll, base damage 5B and suffer automatic knockdown. Using additional 1 wp focuses the shout on one target makes the target also undodgeable and changes base damage to 12. || <small>198</small>
 
|-
 
|-
| Sense-Riding Technique || Awa || 5m || Conc || Simple || C-O Shaping || Roll opposed (Awa + Ess). If target wins, target can roll diff 5 (Wits + Awa) to notice attempt. Scrying wards block the charm. || <small></small>
+
| Cloud Treading Method || Marts || 3m || 5 actions || Refl || C-O Obv || Double movement rate and leaping distance, and the most flimsy surfaces can support her (lake surface, smoke trails). Stopping moving causes falling. || <small>198</small>
 
|-
 
|-
| Sense-Riding Technique || Awa || 5m || Conc || Simple || C-O Shaping || Roll opposed (Awa + Ess). If target wins, target can roll diff 5 (Wits + Awa) to notice attempt. Scrying wards block the charm. || <small></small>
+
| Thunderclap Kata || Marts || 5m || Inst || Simple || C-B Crippling || Attacks everyone within 50 yards. Targets roll Sta + Res vs diff of 5. Upon failing, targets take 12 dices piercing damage, have to take Guard on their next action and go deaf for 5 actions taking -2 internal penalty to everything. For spirits, range is 100 yards, diff is 10 and damage is 17 dices. Making targets immune to attack costs 1m per target. || <small>198</small>
 
|-
 
|-
| Sense-Riding Technique || Awa || 5m || Conc || Simple || C-O Shaping || Roll opposed (Awa + Ess). If target wins, target can roll diff 5 (Wits + Awa) to notice attempt. Scrying wards block the charm. || <small></small>
+
| Lightning Strike Style || Marts || 4m 1hl || 5 actions || Simple (speed 4) || C-O Obv Leader || Extends the range of all unarmed attacks by 15 yards and adds 5 to their raw damage. || <small>198</small>
 
|-
 
|-
| Sense-Riding Technique || Awa || 5m || Conc || Simple || C-O Shaping || Roll opposed (Awa + Ess). If target wins, target can roll diff 5 (Wits + Awa) to notice attempt. Scrying wards block the charm. || <small></small>
+
| Hurricane Combat Method || Marts || 10m 1wp, +1 hl per action || max 5 actions || Refl || C-O Obv || Triples movement rates, doubles jumping distances, +3 DDV and -5 to marts action speeds. Damage happens by the end of each action. || <small>198</small>
 
|-
 
|-
| Sense-Riding Technique || Awa || 5m || Conc || Simple || C-O Shaping || Roll opposed (Awa + Ess). If target wins, target can roll diff 5 (Wits + Awa) to notice attempt. Scrying wards block the charm. || <small></small>
+
| Wings of Safe Haven || Marts || 8m 1wp || Inst || Refl || C-O Obv || Perfect dodge. In case of area attack, if there's a safe place within 25 yards, moves the user there. || <small></small>
 
|-
 
|-
| Sense-Riding Technique || Awa || 5m || Conc || Simple || C-O Shaping || Roll opposed (Awa + Ess). If target wins, target can roll diff 5 (Wits + Awa) to notice attempt. Scrying wards block the charm. || <small></small>
+
| Stone Dragon' Skin || Marts || 3m || Until next action || Refl || C-O Leader || +5 Lethal / Bashing natural soak. || <small>201</small>
 
|}
 
|}
  

Nykyinen versio 22. heinäkuuta 2014 kello 18.44

Nimi: Unelmien Ääri / Uesugi Tatsuo / ? Motivaatio: Ohjaile Ylevöitettyjä parempaan tulevaisuuteen
Elementti: Ilma Anima:

Intimacyt: -Turha väkivalta, -Julmuus, +Aurinkoiset, +Ihmisen muuttuminen paremmaksi, +Uesugit, +Tietojen selvittäminen, +Mysteerit

Attributes


Strength WWDots2 NoAlpha.png Charisma WWDots3 NoAlpha.png Perception WWDots3 NoAlpha.png
Dexterity WWDots5 NoAlpha.png Manipulation WWDots5 NoAlpha.png Intelligence WWDots2 NoAlpha.png
Stamina WWDots2 NoAlpha.png Appearance WWDots2 NoAlpha.png Wits WWDots3 NoAlpha.png

Abilities


Air Earth Fire
Linguistics WWDots4 NoAlpha.png Awareness (? +2) WWDots5 NoAlpha.png Athletics WWDots2 NoAlpha.png
Lore WWDots3 NoAlpha.png Craft WWDots0 NoAlpha.png Dodge WWDots0 NoAlpha.png
Occult WWDots3 NoAlpha.png Integrity WWDots5 NoAlpha.png Melee WWDots0 NoAlpha.png
Stealth (? +2) WWDots5 NoAlpha.png Resistance WWDots2 NoAlpha.png Presence (? +3) WWDots4 NoAlpha.png
Thrown WWDots2 NoAlpha.png War WWDots2 NoAlpha.png Socialize WWDots3 NoAlpha.png
Water Wood
Bureaucracy WWDots0 NoAlpha.png Archery WWDots0 NoAlpha.png
Investigation (? +2) WWDots5 NoAlpha.png Medicine WWDots0 NoAlpha.png
Larceny WWDots0 NoAlpha.png Performance WWDots2 NoAlpha.png
Martial Arts (Armored +3) WWDots5 NoAlpha.png Ride WWDots1 NoAlpha.png
Sail WWDots0 NoAlpha.png Survival WWDots0 NoAlpha.png

Combat & Advantages


Combat values Health Levels Willpower
Dodge DV: 5 (form +3; DfA +5; anima vs missiles +5)
Knockback: 4 Thr, 7 Pool
Soak: 5 B / 7 L / 5 A tai 11 B / 12 L / 10 A (stone skin +5)
Movement: 5 / 9
Join battle: 8
Mental Dodge DV: 8
Mental Parry DV: 8 - 9
Join debate: 8
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-1 WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png
-2 WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png
-4 WWSquareE NoAlpha.png
Incapacitated WWSquareE NoAlpha.png WWSquareE NoAlpha.png
Dying WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png
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Essence
WWDotFull NoAlpha.png WWDotFull NoAlpha.png WWDotFull NoAlpha.png WWDotFull NoAlpha.png WWDotFull NoAlpha.png WWDotEmpty NoAlpha.png
Personal: 17
Peripheral: 43
Committed: 15
Weapons & Attacks Virtues
Name Speed Att BDam PDV WAcc WDam WDef Rate Range Ammo
Punch 5 19 +7B/L 9 +6 +5B/L +7 3
Infinite Jade Chakram 4 18 11/2 - +5 +9/2 B/L - 4 50 inf
Clinch 6 18 5B/L - +5 +5B/L -
Wrathful Winds Maneuver, area
Wrathful Winds Maneuver, single
Compassion WWDots4 NoAlpha.png
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Conviction WWDots2 NoAlpha.png
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Temperance WWDots3 NoAlpha.png
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Valor WWDots2 NoAlpha.png
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Limit Break
  WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png
Virtue Flaw:
Experience
Current: 0
Total: 600
Armor
Name Soak Hardness Mob. Fat. Att.
Jade Chain Shirt 3 B / 5 L 2 0 0 2
Jade Reinf. BP 9 B / 10 L 8 -1 0 4
__B / __L _

Excellencies


Favoreds: Kolmosella eka, nelosella toka, vitosella kolmas

Charms


Name Ability Cost Duration Type Keywords Effect Page
Sense-Riding Technique Awa 5m Conc Simple C-O Shaping Roll opposed (Awa + Ess). If target wins, target can roll diff 5 (Wits + Awa) to notice attempt. Scrying wards block the charm.
Sense-Destroying Method Awa 4m 1wp 25 ticks Suppl C-O Shaping Crippling Stackable
Essence Disruption Attack Awa 5m 1wp 25 ticks Suppl C-O Shaping Crippling Stackable Obvious Roll opposed (Awa + Ess). Raise costs by 3.
Memory Reweaving Awa Simple C-O Shaping Illusion Roll opposed (Awa + Ess)
Chaos-Warding Prana Integ 5m 1wp Inst Refl C-O Ignore Shaping. Can protect others by touching. Does not work against Ess 6+ Celestials using magic Terrestrials can't learn.
Unsleeping Earth Meditation Integ 1m One day Simple No need to sleep. Can continue 10 days without problems. 144
Defense-From-Anathema Method Integ 5m 1wp Scene Simple C-O, Leader When within 500 yards of Celestial, +5 DV 144
Revelation of Associates Hunch Inv 3m Inst (Scene) Suppl C-O 1 kysymys, +1 per 2 extra onnistumista: Mitä oikeasti tunnet / Mitä aiot / Mitä toivot että tekisin / Miten saisin sinut ... ?
Dredged Murmurs Hunch Inv 1m Inst Simple Purity Get a hint. Roll (Inv + Breeding). 1 success accurate but extremely cryptic. 3 success useful but vague or incomplete information. 5+ vital piece of puzzle. LoC 104
Clear Water Prana Inv 5m 1wp Inst Simple Reveals deliberately hidden things within Ess yards. Will not detect items concealed on someone's person. Magic can be defeated with (Per + Ess) vs magic user's Ess.
Tampering Detection Technique Inv 2m Inst Simple Reveals whether an object has been tampered with within a year, and if so, how and about when. If tamperer has used any magic at all, a roll-off happens 165
Bloodhound's Nose Technique Inv 6m 1wp Scene Simple C-O Shaping Do ten minutes worth of Investigation in a matter of seconds. Roll (Int + Investigation). With any successes get a brief murky glimpse that contains a clue. 165
Scent-of-Crime Method Inv 5m Conc Scene C-O Shaping Roll (Man + Inv). Even one success indicates which of the people currently before him is suffering from the greatest guilt. 164
Poisoned Tongue Technique Ling Vielä auki
Wind-Carried Words Technique Ling max 4m Inst Simple C-O 25 words. Need to know location of target within 25 miles
Voices on the Wind Ling 3m 1 minute Simple C-O Listen for a target speak from far away, as long as target's not within an airtight room. Also hear replies from within target's immediate vicinity. Warding effects block this. Requires total concentration.
Pulling Strings Ling 3m 1wp Inst Suppl C-O Social Supplement social attack to build or erode. Becomes UMI and if succesfull, counts as three successes on Conviction.
Elemental Concentration Trance Lore 5m 1wp Day Simple Speeds research or other actions to gain information from available sources. One week in a day. Also helps training charms that "shares the Terrestrial's aspect or non-magical trait" 132
Trackless Passage Style Stealth 2m per person per mile Inst Simple C-B Leader Leave no signs of passage. Can be extended to allies. Non-supernatural attempts to track targets fail. Supernatural attempts negate this charm and tracking is handled normally, as if neither party had used any supernatural effects.
Tempest from Blue Skies Ambush Stealth 3m Inst Refl C-O Illusion Enhances (Dex + Stealth) roll for surprise attacks from plain sight, removing usual +2 diff and add (Ess) bonus successes. Also adds (Ess) successes to Join Battle. If the opening attack misses or totally takes the target out, exerts unnatural Illusion forcing all witnesses to ignore that an attack was made, which costs 2wp to ignore.
Deadly Mirage Ambush Stealth 3m Inst Suppl C-O Leader Double the attack successes of any unexpected physical attack for the purpose of calculating raw damage (in step 7)
Wind-Walking Technique Stealth 2m Until broken Simple C-O Perfect balance. Can move across any horizontal surface. Upon stopping moving the charm ends.
Pasiap's Humility Marts 4m Scene Refl C-O See immaterials. Also -2 internal penalty to actions intended to affect any corporeal target unless also using Moment of Daana'D 194
Moment of Daana'D Marts 3m 1wp Scene Simple C-B Interact physically with dematerialized beings as if they were solid. 194
Air Dragon's Sight Marts 3m Scene Refl C-O See by Air to 50 yards. +5 dices to all Awareness rolls within 50 yards. Immune to surprises. 198
Kiihdytys Marts 2m per -1 speed Inst Suppl C-O 198
Breath-seizing Technique Marts 4m 5 actions Simple C-O Cripling Stackable After making successful attack, instead of damage roll (Str + Marts + Ess) against a difficulty of target's Sta. Each success inflicts -1 internal penalty. Unconscious at Sta * 2 198
Shrouding the Body and Mind Marts 4m 5 actions Simple (speed 5) C-B Obv Virtually invisible. +2 external penalty to anyone who tries to attack. 2 successes to re-establish surprise. HiPS. 198
Air Dragon Form Marts 5m Scene Simple (speed 5) C-B +3 DDV. 5 extra dice to to unarmed marts attacks. 198
"tornado offense technique" Marts 4m Scene Refl C-O 198
Avenging Wind Strike Marts 3m Inst Suppl C-O Knockback Obv Knockback 3 * (Raw DMG - Sta) yards. +5 yards range increment to thrown weapons. 198
Wrathful Winds Maneuver Marts 4m Inst Simple C-B Crippling Obv 16 yards 90 angle cone. Roll Str + Marts as unblockable attack roll, base damage 5B and suffer automatic knockdown. Using additional 1 wp focuses the shout on one target makes the target also undodgeable and changes base damage to 12. 198
Cloud Treading Method Marts 3m 5 actions Refl C-O Obv Double movement rate and leaping distance, and the most flimsy surfaces can support her (lake surface, smoke trails). Stopping moving causes falling. 198
Thunderclap Kata Marts 5m Inst Simple C-B Crippling Attacks everyone within 50 yards. Targets roll Sta + Res vs diff of 5. Upon failing, targets take 12 dices piercing damage, have to take Guard on their next action and go deaf for 5 actions taking -2 internal penalty to everything. For spirits, range is 100 yards, diff is 10 and damage is 17 dices. Making targets immune to attack costs 1m per target. 198
Lightning Strike Style Marts 4m 1hl 5 actions Simple (speed 4) C-O Obv Leader Extends the range of all unarmed attacks by 15 yards and adds 5 to their raw damage. 198
Hurricane Combat Method Marts 10m 1wp, +1 hl per action max 5 actions Refl C-O Obv Triples movement rates, doubles jumping distances, +3 DDV and -5 to marts action speeds. Damage happens by the end of each action. 198
Wings of Safe Haven Marts 8m 1wp Inst Refl C-O Obv Perfect dodge. In case of area attack, if there's a safe place within 25 yards, moves the user there.
Stone Dragon' Skin Marts 3m Until next action Refl C-O Leader +5 Lethal / Bashing natural soak. 201

Backgrounds


Artifact WWDots4 NoAlpha.png Artifact WWDots3 NoAlpha.png Artifact WWDots2 NoAlpha.png
Wings of the Raptor, Perfected Kata Bracers Stone of Resilient Bamboo, Infinite Jade Chakram, Chain Shirt Jade nappula, Reinf bp
Breeding WWDots5 NoAlpha.png Allies WWDots3 NoAlpha.png Contacts WWDots2 NoAlpha.png
Resources WWDots2 NoAlpha.png Family WWDots1 NoAlpha.png WWDots0 NoAlpha.png
Seuraava kuvaus

Merits & Flaws


Name Description Pts Page
Dark Secret Identiteetti (aiheuttaa sosiaalisia ongelmia mikäli käy ilmi) 2 68
Enemy Wannabe-shogun 2 68
Code of Compassion Älä tapa, tajuttomaksi mukilointi on ok 3 71
Starry-eyed Haluaa uskoa hyvää olennoista, uskoo siihen että tyyppi voi tehdä parannuksen. Kys. intimacyt toimivat tuplatehoilla 3