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(Ak: Uusi sivu: Erisnimi Small Gnome Specialist Wizard (Conjuration) 3, Master Specialist 5 HD: 8d4+32 (54hp) (62) Iniative: +3 AC: 14 (+3 dex, +1 size) BAB: +3 Attack: +7, Light crossbow (1d6) F...)
 
Rivi 3: Rivi 3:
 
Small Gnome
 
Small Gnome
 
Specialist Wizard (Conjuration) 3, Master Specialist 5
 
Specialist Wizard (Conjuration) 3, Master Specialist 5
 +
 
HD: 8d4+32 (54hp) (62)
 
HD: 8d4+32 (54hp) (62)
 +
 
Iniative: +3
 
Iniative: +3
 +
 
AC: 14 (+3 dex, +1 size)
 
AC: 14 (+3 dex, +1 size)
 +
 
BAB: +3
 
BAB: +3
 +
 
Attack: +7, Light crossbow (1d6)
 
Attack: +7, Light crossbow (1d6)
 +
 
Fort +3, Ref +2, Will +7
 
Fort +3, Ref +2, Will +7
 +
 
Str 8 Dex 16 Con 18 (20) Int 22 (24) Wis 10 Cha 8
 
Str 8 Dex 16 Con 18 (20) Int 22 (24) Wis 10 Cha 8
 +
 
Skills: Knowledge (Arcana) +11, Spellcraft +11, 73 pistettä
 
Skills: Knowledge (Arcana) +11, Spellcraft +11, 73 pistettä
 +
 
Feats: Cloudy Conjuration, Greater Spell Focus (Conj.) [B], Skill Focus (Spellcraft) [B], Spell Focus (Conjuration), Scribe Scroll [B]
 
Feats: Cloudy Conjuration, Greater Spell Focus (Conj.) [B], Skill Focus (Spellcraft) [B], Spell Focus (Conjuration), Scribe Scroll [B]
 +
 
Barred Schools: Enchantment, Evocation
 
Barred Schools: Enchantment, Evocation
 +
 
Spells per Day: 4+1/6+1/5+1/5+1/4+1
 
Spells per Day: 4+1/6+1/5+1/5+1/4+1
 +
 
Spells Known:
 
Spells Known:
 
0: All
 
0: All
Rivi 21: Rivi 33:
 
4: Burning Blood, Celerity, Evard's Black Tentacles, Enervation, Orb of Fire
 
4: Burning Blood, Celerity, Evard's Black Tentacles, Enervation, Orb of Fire
 
Special Abilities
 
Special Abilities
 +
 
Alternate Ability:
 
Alternate Ability:
 
Abrupt Jaunt (conjuration): You teleport up to 10 feet. You can’t bring along any other creatures.  Activating this ability is an immediate action, and you can use this spell-like ability a number of times per day equal to your Intelligence bonus (6) (minimum 1). Its equivalent spell level is equal to one-half your wizard level (minimum 1st), and the caster level is your wizard level. The save DC (if any) is equal to 10 + 1/2 your wizard level + your Int modifier. This is an extraordinary ability. You can’t activate this ability in response to an attack that you aren’t aware of.
 
Abrupt Jaunt (conjuration): You teleport up to 10 feet. You can’t bring along any other creatures.  Activating this ability is an immediate action, and you can use this spell-like ability a number of times per day equal to your Intelligence bonus (6) (minimum 1). Its equivalent spell level is equal to one-half your wizard level (minimum 1st), and the caster level is your wizard level. The save DC (if any) is equal to 10 + 1/2 your wizard level + your Int modifier. This is an extraordinary ability. You can’t activate this ability in response to an attack that you aren’t aware of.
 
Minor Esoterica (Ex): Conjuration: Any creature you summon or call appears with extra hit points equal to your caster level.  
 
Minor Esoterica (Ex): Conjuration: Any creature you summon or call appears with extra hit points equal to your caster level.  
 +
  
 
Gear
 
Gear
 
Headband of Intellect +2, Rod of Extend, Amulet of Health +2, Ring of Feather Fall, Spellbook
 
Headband of Intellect +2, Rod of Extend, Amulet of Health +2, Ring of Feather Fall, Spellbook

Versio 17. heinäkuuta 2014 kello 23.03

Erisnimi

Small Gnome Specialist Wizard (Conjuration) 3, Master Specialist 5

HD: 8d4+32 (54hp) (62)

Iniative: +3

AC: 14 (+3 dex, +1 size)

BAB: +3

Attack: +7, Light crossbow (1d6)

Fort +3, Ref +2, Will +7

Str 8 Dex 16 Con 18 (20) Int 22 (24) Wis 10 Cha 8

Skills: Knowledge (Arcana) +11, Spellcraft +11, 73 pistettä

Feats: Cloudy Conjuration, Greater Spell Focus (Conj.) [B], Skill Focus (Spellcraft) [B], Spell Focus (Conjuration), Scribe Scroll [B]

Barred Schools: Enchantment, Evocation

Spells per Day: 4+1/6+1/5+1/5+1/4+1

Spells Known: 0: All 1: Benign Transposition, Expeditious Retreat, Mage Armor, Grease, Nerve Skitter, Protection From Something, 2: Alter Self, Arcane Turmoil, Invisibility, Web, 3: Bands of Steel, Haste, Dimension Step, Dispel Magic, Summon Monster III 4: Burning Blood, Celerity, Evard's Black Tentacles, Enervation, Orb of Fire Special Abilities

Alternate Ability: Abrupt Jaunt (conjuration): You teleport up to 10 feet. You can’t bring along any other creatures. Activating this ability is an immediate action, and you can use this spell-like ability a number of times per day equal to your Intelligence bonus (6) (minimum 1). Its equivalent spell level is equal to one-half your wizard level (minimum 1st), and the caster level is your wizard level. The save DC (if any) is equal to 10 + 1/2 your wizard level + your Int modifier. This is an extraordinary ability. You can’t activate this ability in response to an attack that you aren’t aware of. Minor Esoterica (Ex): Conjuration: Any creature you summon or call appears with extra hit points equal to your caster level.


Gear Headband of Intellect +2, Rod of Extend, Amulet of Health +2, Ring of Feather Fall, Spellbook