Ero sivun ”EIA:New Player Countries” versioiden välillä
Rivi 3: | Rivi 3: | ||
Naples and Holland begin the game as minor countries. While minors, they have some extra rules: | Naples and Holland begin the game as minor countries. While minors, they have some extra rules: | ||
* Minor countries may not demand an unconditional surrender. | * Minor countries may not demand an unconditional surrender. | ||
− | * Minor countries surrenders are always conditional. | + | * Minor countries surrenders are always conditional. ie. Victor may not demand unconditional surrender. |
Other common rules: | Other common rules: | ||
Rivi 14: | Rivi 14: | ||
* Victory condition: Gain 665 victory points | * Victory condition: Gain 665 victory points | ||
* Sweden makes her land moves between Prussia and Great Britain and her naval moves between Prussia and France. | * Sweden makes her land moves between Prussia and Great Britain and her naval moves between Prussia and France. | ||
− | * Ship building: Sweden gets 2$ discount when building a ship | + | * Ship building: Sweden gets 2$ discount when building a ship. |
− | ** | + | ** This discount does not affect or cumulate with other discounts such as using hulks to build ships. |
* Double income: Sweden recieves double $ and MP from: | * Double income: Sweden recieves double $ and MP from: | ||
** Always: Sweden, Finland, Mecklenburg. | ** Always: Sweden, Finland, Mecklenburg. | ||
** If dominant power: Karelia, Livonia, Pommerania | ** If dominant power: Karelia, Livonia, Pommerania | ||
* It is possible for Pommerania, Livonia and Karelia to be considered provinces of two different major powers. | * It is possible for Pommerania, Livonia and Karelia to be considered provinces of two different major powers. | ||
− | * Swedish guard | + | * Sweden recieves corps and fleets that are marked with an area, if in posession of said area(s). |
+ | * Swedish guard cannot be committed. | ||
* Sweden's national modifiers versus Denmark, Mecklenburg and Hanover are ''+1'' and versus all countries in Africa and the Mid-East it is ''-2''. | * Sweden's national modifiers versus Denmark, Mecklenburg and Hanover are ''+1'' and versus all countries in Africa and the Mid-East it is ''-2''. | ||
Rivi 36: | Rivi 37: | ||
: +8$ and +4MP for -3 PP | : +8$ and +4MP for -3 PP | ||
− | === Corps === | + | === Corps composition === |
{| border = "1" | {| border = "1" | ||
! | ! | ||
− | !Old Sweden | + | !Old Sweden |
− | !Gustav's Sweden | + | !Gustav's Sweden |
− | !Sweden | + | !Sweden |
!Modern Sweden | !Modern Sweden | ||
|- | |- | ||
− | |I | + | |I |
− | |10I | + | |10I |
− | |1G 11I 1C | + | |1G 11I 1C |
− | |2G 12I 2C | + | |2G 12I 2C |
|2G 15I 3C | |2G 15I 3C | ||
|- | |- | ||
− | |II | + | |II |
− | |10I | + | |10I |
− | |12I 1C | + | |12I 1C |
− | |14I 2C | + | |14I 2C |
|17I 3C | |17I 3C | ||
|- | |- | ||
− | |III | + | |III |
|6I | |6I | ||
− | |12I 1C | + | |12I 1C |
− | |14I 2C | + | |14I 2C |
|17I 3C | |17I 3C | ||
|- | |- | ||
− | |IV | + | |IV |
|N/A | |N/A | ||
− | |7I 1C | + | |7I 1C |
− | |8I 2C | + | |8I 2C |
|10I 3C | |10I 3C | ||
|- | |- | ||
− | |V | + | |V |
|N/A | |N/A | ||
|N/A | |N/A | ||
− | |8I 2C | + | |8I 2C |
|10I 3C | |10I 3C | ||
|- | |- | ||
− | |VI (Denmark) | + | |VI (Denmark) |
− | |10I | + | |10I |
− | |12I 1C | + | |12I 1C |
− | |14I 2C | + | |14I 2C |
|17I 3C | |17I 3C | ||
|- | |- | ||
|VII (Livonia) | |VII (Livonia) | ||
− | |10I | + | |10I |
− | |12I 1C | + | |12I 1C |
− | |14I 2C | + | |14I 2C |
|17I 3C | |17I 3C | ||
|- | |- | ||
|VIII (Karelia) | |VIII (Karelia) | ||
− | |10I | + | |10I |
− | |12I 1C | + | |12I 1C |
− | |14I 2C | + | |14I 2C |
|17I 3C | |17I 3C | ||
|- | |- | ||
|Kungliga livregementets husarer (C) | |Kungliga livregementets husarer (C) | ||
− | |3I 2C | + | |3I 2C |
− | |4I 4C | + | |4I 4C |
− | |8I 6C | + | |8I 6C |
|10I 10C | |10I 10C | ||
|- | |- | ||
Rivi 101: | Rivi 102: | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
− | |4A | + | |4A |
|6A | |6A | ||
|- | |- | ||
− | |Fleet I | + | |Fleet I |
− | | | + | |10S |
− | |20S | + | |20S |
− | |30S | + | |30S |
|30S | |30S | ||
|- | |- | ||
− | |Fleet II | + | |Fleet II |
− | |N/A | + | |N/A |
|N/A | |N/A | ||
− | |30S | + | |30S |
|30S | |30S | ||
|- | |- | ||
|Fleet III (Dominant) | |Fleet III (Dominant) | ||
− | |10S | + | |10S |
− | |20S | + | |20S |
− | |30S | + | |30S |
|30S | |30S | ||
|- | |- | ||
− | |Fleet IV (Denmark) | + | |Fleet IV (Denmark) |
− | |10S | + | |10S |
− | |20S | + | |20S |
− | |30S | + | |30S |
|30S | |30S | ||
|- | |- | ||
|} | |} | ||
− | The | + | The Kungliga livregementets husarer corps starts as a 0I 1C and upgrades one step at a time at each Phase change or according to Russia-track. |
=== Morale === | === Morale === | ||
− | * Infantry 3 | + | * Infantry 3 |
− | * Cavalry 4 | + | * Cavalry 4 |
− | * Guard 5 | + | * Guard 5 |
− | * Ships 3 | + | * Ships 3 |
** 3.5 while in or adjacent to Sweden or Finland | ** 3.5 while in or adjacent to Sweden or Finland | ||
Rivi 143: | Rivi 144: | ||
* Default 121D | * Default 121D | ||
* Gustav IV Adolf 113A(R) (Remove 1808) | * Gustav IV Adolf 113A(R) (Remove 1808) | ||
− | * Sandels 241D | + | * Sandels 241D |
− | ** Cannot operate outside Finland/Karelia. | + | ** Cannot operate outside Finland/Karelia. |
** If Sandels is in Finland, Finland has guerrilla value 4. | ** If Sandels is in Finland, Finland has guerrilla value 4. | ||
− | *** This also applies to Karelia if it has been ceded and currently owned by Sweden | + | *** This also applies to Karelia if it has been ceded and currently owned by Sweden. |
* Adlercreutz 233B | * Adlercreutz 233B | ||
* Döbeln 332C | * Döbeln 332C | ||
Rivi 160: | Rivi 161: | ||
=== Special rules === | === Special rules === | ||
'''Ceding Karelia''': | '''Ceding Karelia''': | ||
− | * Sweden, and Sweden only, can demand that Karelia is ceded from Russia in a formal peace. | + | * Sweden, and Sweden only, can demand that Karelia is ceded from Russia in a formal peace. |
− | * This has no further negative effects on Russia than the actual loss of the province. | + | * This has no further negative effects on Russia than the actual loss of the province. |
− | ** There is no -1PP loss per turn for Sweden holding St.Petersburg when Karelia is ceded. | + | ** There is no -1PP loss per turn for Sweden holding St.Petersburg when Karelia is ceded. |
− | * Once ceded, Karelia becomes a | + | * Once ceded, Karelia becomes a Swedish province and Sweden may draft her manpower normally. |
− | ** After Karelia has become a swedish province, Russia or any other major, may demand to cede Karelia from Sweden in a formal peace as any normal province | + | ** After Karelia has become a swedish province, Russia or any other major, may demand to cede Karelia from Sweden in a formal peace as any normal province. |
− | *** Russia or her allies | + | *** Russia or her allies cannot regain control of Karelia simply by occupation. |
− | *** If any other nation than Russia has ceded Karelia from Sweden as described above, either Russia or Sweden or their allies may liberate Karelia by occupying all her cities. | + | *** If any other nation than Russia has ceded Karelia from Sweden as described above, either Russia or Sweden or their allies may liberate Karelia by occupying all of her cities. |
− | ** If Russia regains control of Karelia she regains her status as a | + | ** If Russia regains control of Karelia she regains her status as a Russian provice. |
− | *** St.Petersburg becomes | + | *** St.Petersburg becomes a Russian capital as normal. (Moscow still counts as a capital too.) |
− | *** Russia gets manpower from Karelia | + | *** Russia gets manpower from Karelia. |
*** Karelia may not be ceded by any other country than Sweden and only in a formal peace. | *** Karelia may not be ceded by any other country than Sweden and only in a formal peace. | ||
− | '''Effects of conquering Denmark''': | + | '''Effects of conquering Denmark''': |
− | + | * Remaining Danish ships are added to Swedish navy. | |
− | * Remaining Danish ships are added to Swedish navy. | + | * Swedish infantry morale rises to 3.5. |
− | * Swedish infantry morale rises to 3.5 | ||
* Swedish guard can be committed (+1 only). | * Swedish guard can be committed (+1 only). | ||
− | '''Achieving dominant power status''': | + | '''Achieving dominant power status''': |
* If Sweden controls Sweden, Finland, Norway, Denmark, Mecklenburg, Karelia and two of the following: Pommerania, Livonia and Poland (must be formed) during new political combinations step, Sweden can achieve dominant status. | * If Sweden controls Sweden, Finland, Norway, Denmark, Mecklenburg, Karelia and two of the following: Pommerania, Livonia and Poland (must be formed) during new political combinations step, Sweden can achieve dominant status. | ||
* All minors mentioned above become Swedish provinces (but revert back to minors if lost) as do all conquered provinces. | * All minors mentioned above become Swedish provinces (but revert back to minors if lost) as do all conquered provinces. | ||
'''Effects of dominant power status''': | '''Effects of dominant power status''': | ||
− | * Sweden recieves | + | * Sweden recieves corps and fleets marked dominant. |
− | * Swedish infantry morale rises to 4.5. | + | * Swedish infantry morale rises to 4.5. |
− | * A single Swedish leader gets +1 to all stats | + | * A single Swedish leader gets +1 to all stats. |
− | * The province of Sweden is worth 10$ more in | + | * The province of Sweden is worth 10$ more in every economic phase. |
== Kingdom of two Sicilies == | == Kingdom of two Sicilies == | ||
− | Starts with Naples and Sicily as provinces. Naples is | + | === Common rules === |
− | Alliances: France, | + | * Kingdom of Two Sicilies starts the game as a minor country. |
− | Starts on political track: I9 | + | * Victory condition: Survival |
− | + | * Kingdom of Two Sicilies makes her land moves between Turkey and Austria and her naval moves between Prussia and Austria. | |
− | Manipulation: | + | * KoTS's national modifiers versus any Italian minor is "+1" and versus all countries in Africa and the Mid-East it is '-2'. |
− | -15$ and 6MP for +2 | + | * KotS recieves double $ and MP from all Italian minors including Sardinia, if she is a major power. |
− | -9$ or 5MP for +1 | + | |
− | +8$ or +4MP for -2 | + | === Initial setup === |
− | +8$ and +4MP for -3 | + | * Starts with Naples and Sicily as core provinces. |
− | + | ** Naples is the capital district. | |
− | + | * Alliances: France, Great Britain, Russia, Austria and Spain | |
− | + | * Starts on political track: I9 | |
− | + | * Forces for Phase I campaign: 12 Inf, 2 SoL | |
− | + | * Depots for Phase I campaign: 1/5 | |
+ | * Cash: 10$ | ||
+ | |||
+ | === Manipulation === | ||
+ | :-15$ and 6MP for +2 | ||
+ | :-9$ or 5MP for +1 | ||
+ | :+8$ or +4MP for -2 | ||
+ | :+8$ and +4MP for -3 | ||
+ | === Corps composition === | ||
{| border = "1" | {| border = "1" | ||
! | ! | ||
− | !Bourbon Sicily | + | !Bourbon Sicily |
− | !Resisting revolution | + | !Resisting revolution |
− | !Fighting for survival | + | !Fighting for survival |
!Italy | !Italy | ||
|- | |- | ||
− | |I | + | |I |
− | |10I | + | |10I |
− | |12I 1C | + | |12I 1C |
− | |14I 2C | + | |14I 2C |
|17I 3C | |17I 3C | ||
|- | |- | ||
− | |II | + | |II |
− | |8I | + | |8I |
− | |10I | + | |10I |
− | |12I 1C | + | |12I 1C |
|14I 2C | |14I 2C | ||
|- | |- | ||
− | |III | + | |III |
− | | | + | |N/A |
− | | | + | |N/A |
− | |12I 1C | + | |12I 1C |
|14I 2C | |14I 2C | ||
|- | |- | ||
− | |IV | + | |IV |
− | |6I | + | |6I |
− | |7I 1C | + | |7I 1C |
− | |8I 2C | + | |8I 2C |
|10I 3C | |10I 3C | ||
|- | |- | ||
− | |V | + | |V |
− | | | + | |N/A |
− | |7I 1C | + | |7I 1C |
− | |8I 2C | + | |8I 2C |
|10I 3C | |10I 3C | ||
|- | |- | ||
− | |VI | + | |VI |
− | | | + | |N/A |
− | | | + | |N/A |
− | | | + | |N/A |
|10I 3C | |10I 3C | ||
|- | |- | ||
− | |VII(Venetia) | + | |VII (Venetia) |
− | |10I | + | |10I |
− | |12I 1C | + | |12I 1C |
− | |14I 2C | + | |14I 2C |
|17I 3C | |17I 3C | ||
|- | |- | ||
− | |VIII(Piedmont) | + | |VIII (Piedmont) |
− | |6I | + | |6I |
− | |8I | + | |8I |
− | |10I 1C | + | |10I 1C |
|14I 2C | |14I 2C | ||
|- | |- | ||
− | |IX(Piedmont) | + | |IX (Piedmont) |
− | |6I | + | |6I |
− | |8I | + | |8I |
− | |10I 1C | + | |10I 1C |
|14I 2C | |14I 2C | ||
|- | |- | ||
− | |X(Lombardy) | + | |X (Lombardy) |
− | |10I 1C | + | |10I 1C |
− | |12I 2C | + | |12I 2C |
− | |14I 3C | + | |14I 3C |
|18I 4C | |18I 4C | ||
|- | |- | ||
− | |Guard(Dominant) | + | |Guard (Dominant) |
− | | | + | |N/A |
− | | | + | |N/A |
− | |4G 1C | + | |4G 1C |
|5G 2C | |5G 2C | ||
|- | |- | ||
− | | | + | |Fleet I |
− | | | + | |10S |
− | |20S | + | |20S |
− | |30S | + | |30S |
|30S | |30S | ||
|- | |- | ||
− | | | + | |Fleet II |
− | | | + | |N/A |
− | | | + | |N/A |
− | | | + | |N/A |
|30S | |30S | ||
|- | |- | ||
− | | | + | |Fleet III (Dominant) |
− | |10S | + | |10S |
− | |20S | + | |20S |
− | |30S | + | |30S |
|30S | |30S | ||
|- | |- | ||
− | | | + | |Fleet IV (Venetia) |
− | |10S | + | |10S |
− | |20S | + | |20S |
− | |30S | + | |30S |
|30S | |30S | ||
|- | |- | ||
|} | |} | ||
− | Morale | + | === Morale === |
+ | * Infantry 2 | ||
+ | * Cavalry 2 | ||
+ | * Guard 5 | ||
+ | * Ships have morale 3 | ||
+ | ** 3.5 while in or adjacent to any Italian province. | ||
− | Kingdom of | + | === Leaders === |
+ | '''Generals''': | ||
+ | * Default 111D | ||
+ | * Cardinal Ruffo 122D | ||
+ | ** Ruffo takes no prisoners: All troops captured by a stack led by Ruffo are eliminated. Leaders are not eliminated. | ||
+ | * Ferdinand I 112A (R) | ||
+ | * Pepe 233B | ||
+ | ** Becomes available once Kingdom of Two Sicilies gains major power status. | ||
− | + | '''Admirals''': | |
+ | * Default 21D | ||
+ | * John Acton 22C | ||
− | KotS | + | === Special rules === |
+ | '''Resisting the revolution''': | ||
+ | * Kingdom of Two Sicilies cannot break her alliance with France, nor can France. | ||
+ | * Once Emigrees are on the board, the alliance is automatically broken and KoTS and France are automatically at war. | ||
+ | ** The war can only end in an unconditional surrender (exception to minor status rule), unless the Emperor has been crowned. | ||
+ | ** KotS must demand restoration of Bourbons if victor and Emperor has not been crowned yet. | ||
+ | ** If KoTS surrenders to France, France can demand any minors or provinces as if France had a corps in them. | ||
+ | * If KoTS and France are in an enforced peace due to the revolution track or a surrender, war is automatically resumed after the enforced peace is over, unless Emperor has been crowned. | ||
+ | * KotS controls the emigrees and is not restricted in their use. | ||
− | + | '''Achieving major power status''': | |
− | + | * If KoTS controls Sicily, Papacy, Romagna and any two of Piedmont, Venetia and Lombardy during new political combinations step, KoTS becomes a major power. All minors mentioned above become KoTS provinces (but revert back to minors if lost). | |
− | |||
+ | '''Effects of major power status''': | ||
+ | * KoTS infantry morale rises to 3. | ||
+ | * KoTS cavalry morale rises to 3. | ||
+ | * KoTS recieves corps and fleets that are marked with an area, if in possession of said area(s). | ||
+ | * Remaining Venetian ships are added to KoTS navy, if KoTS controls Venetia. | ||
− | + | '''Achieving dominant power status''': | |
− | + | * If KoTS controls Sicily, Papacy, Romagna, Piedmont, Venetia, Lombardy, Sardinia and Illyria during new political combinations step, KoTS can achieve dominant status. | |
− | + | * All minors mentioned above become KoTS provinces (but revert back to minors if lost) as do all conquered provinces. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Achieving | ||
− | |||
− | Effects of | + | '''Effects of dominant power status''': |
+ | * KoTS recieves corps and fleets marked dominant. | ||
+ | * KoTS infantry morale rises to 4. | ||
+ | * KoTS cavalry morale rises to 4. | ||
+ | * A single KoTS leader gets +1 to all stats | ||
+ | * The province of Naples is worth 10$ more in every economic phase. | ||
− | + | == Dutch Republic == | |
− | + | === Common rules === | |
+ | * Dutch Republic starts the game as a minor country. | ||
+ | * Victory condition: 720 | ||
+ | * Dutch Republic makes her land moves between Prussia and (Sweden) Great Britain and her naval moves between France and Spain. | ||
+ | * Dutch Republic recieves double income from the provinces of Holland and Flanders. | ||
+ | * Dutch Republic's national modifiers versus all countries in Africa and the Mid-East it is '-2'. | ||
+ | === Initial setup === | ||
+ | * Starts with Holland and Flanders as core provinces. | ||
+ | ** Flanders has been ceded to Austria. | ||
+ | * Alliances: France, Great Britain | ||
+ | * Starts on political track: I6 | ||
+ | * Forces: 6 Inf, 8 SoL | ||
+ | * Cash: 12$ | ||
− | == | + | === Manipulation === |
− | + | :-15$ and 6MP for +2 | |
− | + | :-9$ or 5MP for +1 | |
− | + | :+8$ or +4MP for -2 | |
− | + | :+8$ and +4MP for -3 | |
− | |||
− | |||
− | -15$ and 6MP for +2 | ||
− | -9$ or 5MP for +1 | ||
− | +8$ or +4MP for -2 | ||
− | +8$ and +4MP for -3 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | === Corps composition === | ||
{| border = "1" | {| border = "1" | ||
! | ! | ||
− | !Dutch Republic | + | !Dutch Republic |
− | !End of | + | !End of Golden Age |
− | !Holland | + | !Holland |
!The Netherlands | !The Netherlands | ||
|- | |- | ||
− | |I | + | |I |
− | |10I | + | |10I |
− | |12I 1C | + | |12I 1C |
− | |15I 2C | + | |15I 2C |
|20I 3C | |20I 3C | ||
|- | |- | ||
− | |II | + | |II |
− | | | + | |N/A |
− | | | + | |N/A |
− | |15I 2C | + | |15I 2C |
|20I 3C | |20I 3C | ||
|- | |- | ||
− | |III(Dominant) | + | |III (Dominant) |
− | |10I | + | |10I |
− | |12I 1C | + | |12I 1C |
− | |15I 2C | + | |15I 2C |
|20I 3C | |20I 3C | ||
|- | |- | ||
− | |IV | + | |IV |
− | |8I | + | |8I |
− | |10I | + | |10I |
− | |12I 1C | + | |12I 1C |
|14I 2C | |14I 2C | ||
|- | |- | ||
− | |V | + | |V |
− | | | + | |N/A |
− | |10I | + | |10I |
− | |12I 1C | + | |12I 1C |
|14I 2C | |14I 2C | ||
|- | |- | ||
− | |VI | + | |VI |
− | | | + | |N/A |
− | | | + | |N/A |
− | | | + | |N/A |
|14I 2C | |14I 2C | ||
|- | |- | ||
|Fleet I | |Fleet I | ||
− | | | + | |10S |
− | |20S | + | |20S |
− | |30S | + | |30S |
|30S | |30S | ||
|- | |- | ||
− | | | + | |Fleet II |
− | | | + | |N/A |
− | | | + | |N/A |
− | |30S | + | |30S |
|30S | |30S | ||
|- | |- | ||
− | | | + | |Fleet III (Dominant) |
− | |10S | + | |10S |
− | |20S | + | |20S |
− | |30S | + | |30S |
|30S | |30S | ||
|- | |- | ||
|} | |} | ||
− | Morale | + | === Morale === |
+ | * Infantry 2 | ||
+ | * Cavalry 4 | ||
+ | * Ships have morale 3.5 | ||
− | + | === Leaders === | |
+ | '''Generals''': | ||
+ | * Default 111D | ||
+ | * William I 112A (R)R | ||
+ | * Prince of Orange 123B (R) (1806) | ||
+ | * De Winter 232D | ||
+ | ** De Winter cannot lead both a corps and a fleet at the same time. | ||
+ | * Daendels 223C | ||
− | + | '''Admirals''': | |
+ | * Default 21D | ||
+ | * De Winter 23C | ||
+ | ** De Winter cannot lead both a corps and a fleet at the same time. | ||
− | + | === Special rules === | |
− | + | '''Sister republic''': | |
− | Revolutionary France may demand alliance as a peace condition from | + | * Revolutionary France may demand alliance as a peace condition from Dutch Republic. |
− | France may break the alliance at will. | + | ** If such an alliance is formed, Dutch Republic cannot break the alliance and must grant French forces full access. |
− | + | ** If France surrenders unconditionally, Dutch Republic may break the alliance if it does so immediately. | |
− | + | ** France may break the alliance at will. | |
− | + | '''Dutch East India''': | |
− | + | * Dutch Republic controls 5$ worth of British colonial trade as the game starts (British trade income is reduced by 5$). | |
− | + | ** Dutch Republic and Great Britain may demand the transfer of 5$ worth of colonial trade (not American) from the other in any kind of surrender. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | '''Achieving major power status''': | |
+ | * If Dutch Republic controls Flanders, Kleves and Hannover during new political combinations step, Dutch Republic becomes a major power. | ||
+ | * All minors mentioned above become Dutch Republic provinces (but revert back to minors if lost). | ||
− | Effects of | + | '''Effects of major power status''': |
+ | * Dutch Republic infantry morale rises to 3. | ||
− | + | '''Achieving dominant power status''': | |
+ | * If Dutch Republic controls Berg, Hesse, Duchies, Magdeburg, Flanders, Kleves and Hannover during new political combinations step, Dutch Republic can achieve dominant status. | ||
+ | * All minors mentioned above become Dutch Republic provinces (but revert back to minors if lost) as do all conquered provinces. | ||
+ | '''Effects of dominant power status''': | ||
+ | * Dutch Republic recieves corps and fleets marked dominant. | ||
+ | * Dutch Republic infantry morale rises to 4 | ||
+ | * Dutch Republic ship morale rises to 4. | ||
+ | * A single Dutch Republic leader gets +1 to all stats | ||
+ | * The province of Holland is worth 10$ more in every economic phase. | ||
[[Category:EiA]] | [[Category:EiA]] |
Versio 1. heinäkuuta 2012 kello 13.08
Sisällysluettelo
Notes
Naples and Holland begin the game as minor countries. While minors, they have some extra rules:
- Minor countries may not demand an unconditional surrender.
- Minor countries surrenders are always conditional. ie. Victor may not demand unconditional surrender.
Other common rules:
- Money and manpower from provinces are doubled while controlled.
Sweden
Common rules
- Sweden begins the game as a major country.
- Victory condition: Gain 665 victory points
- Sweden makes her land moves between Prussia and Great Britain and her naval moves between Prussia and France.
- Ship building: Sweden gets 2$ discount when building a ship.
- This discount does not affect or cumulate with other discounts such as using hulks to build ships.
- Double income: Sweden recieves double $ and MP from:
- Always: Sweden, Finland, Mecklenburg.
- If dominant power: Karelia, Livonia, Pommerania
- It is possible for Pommerania, Livonia and Karelia to be considered provinces of two different major powers.
- Sweden recieves corps and fleets that are marked with an area, if in posession of said area(s).
- Swedish guard cannot be committed.
- Sweden's national modifiers versus Denmark, Mecklenburg and Hanover are +1 and versus all countries in Africa and the Mid-East it is -2.
Initial setup
- Starts with Sweden, Finland and Mecklenburg as core provinces.
- Starts on political track: N1
- Forces for Phase I campaign: 11 Inf, 6 SoL
- Depots for Phase I campaign: 1/6
- Cash: 15$
Manipulation
- -15$ and 6MP for +2 PP
- -9$ or 5MP for +1 PP
- +8$ or +4MP for -2 PP
- +8$ and +4MP for -3 PP
Corps composition
Old Sweden | Gustav's Sweden | Sweden | Modern Sweden | |
---|---|---|---|---|
I | 10I | 1G 11I 1C | 2G 12I 2C | 2G 15I 3C |
II | 10I | 12I 1C | 14I 2C | 17I 3C |
III | 6I | 12I 1C | 14I 2C | 17I 3C |
IV | N/A | 7I 1C | 8I 2C | 10I 3C |
V | N/A | N/A | 8I 2C | 10I 3C |
VI (Denmark) | 10I | 12I 1C | 14I 2C | 17I 3C |
VII (Livonia) | 10I | 12I 1C | 14I 2C | 17I 3C |
VIII (Karelia) | 10I | 12I 1C | 14I 2C | 17I 3C |
Kungliga livregementets husarer (C) | 3I 2C | 4I 4C | 8I 6C | 10I 10C |
Artillery (Dominant) | N/A | N/A | 4A | 6A |
Fleet I | 10S | 20S | 30S | 30S |
Fleet II | N/A | N/A | 30S | 30S |
Fleet III (Dominant) | 10S | 20S | 30S | 30S |
Fleet IV (Denmark) | 10S | 20S | 30S | 30S |
The Kungliga livregementets husarer corps starts as a 0I 1C and upgrades one step at a time at each Phase change or according to Russia-track.
Morale
- Infantry 3
- Cavalry 4
- Guard 5
- Ships 3
- 3.5 while in or adjacent to Sweden or Finland
Leaders
Generals:
- Default 121D
- Gustav IV Adolf 113A(R) (Remove 1808)
- Sandels 241D
- Cannot operate outside Finland/Karelia.
- If Sandels is in Finland, Finland has guerrilla value 4.
- This also applies to Karelia if it has been ceded and currently owned by Sweden.
- Adlercreutz 233B
- Döbeln 332C
- Bernadotte 323A
- Becomes available 1810 or according to track
Admirals:
- Default 21D
- Gustav III 43A(R) (Remove 1792)
- Cederström 23B
- Cronstedt 22B
Special rules
Ceding Karelia:
- Sweden, and Sweden only, can demand that Karelia is ceded from Russia in a formal peace.
- This has no further negative effects on Russia than the actual loss of the province.
- There is no -1PP loss per turn for Sweden holding St.Petersburg when Karelia is ceded.
- Once ceded, Karelia becomes a Swedish province and Sweden may draft her manpower normally.
- After Karelia has become a swedish province, Russia or any other major, may demand to cede Karelia from Sweden in a formal peace as any normal province.
- Russia or her allies cannot regain control of Karelia simply by occupation.
- If any other nation than Russia has ceded Karelia from Sweden as described above, either Russia or Sweden or their allies may liberate Karelia by occupying all of her cities.
- If Russia regains control of Karelia she regains her status as a Russian provice.
- St.Petersburg becomes a Russian capital as normal. (Moscow still counts as a capital too.)
- Russia gets manpower from Karelia.
- Karelia may not be ceded by any other country than Sweden and only in a formal peace.
- After Karelia has become a swedish province, Russia or any other major, may demand to cede Karelia from Sweden in a formal peace as any normal province.
Effects of conquering Denmark:
- Remaining Danish ships are added to Swedish navy.
- Swedish infantry morale rises to 3.5.
- Swedish guard can be committed (+1 only).
Achieving dominant power status:
- If Sweden controls Sweden, Finland, Norway, Denmark, Mecklenburg, Karelia and two of the following: Pommerania, Livonia and Poland (must be formed) during new political combinations step, Sweden can achieve dominant status.
- All minors mentioned above become Swedish provinces (but revert back to minors if lost) as do all conquered provinces.
Effects of dominant power status:
- Sweden recieves corps and fleets marked dominant.
- Swedish infantry morale rises to 4.5.
- A single Swedish leader gets +1 to all stats.
- The province of Sweden is worth 10$ more in every economic phase.
Kingdom of two Sicilies
Common rules
- Kingdom of Two Sicilies starts the game as a minor country.
- Victory condition: Survival
- Kingdom of Two Sicilies makes her land moves between Turkey and Austria and her naval moves between Prussia and Austria.
- KoTS's national modifiers versus any Italian minor is "+1" and versus all countries in Africa and the Mid-East it is '-2'.
- KotS recieves double $ and MP from all Italian minors including Sardinia, if she is a major power.
Initial setup
- Starts with Naples and Sicily as core provinces.
- Naples is the capital district.
- Alliances: France, Great Britain, Russia, Austria and Spain
- Starts on political track: I9
- Forces for Phase I campaign: 12 Inf, 2 SoL
- Depots for Phase I campaign: 1/5
- Cash: 10$
Manipulation
- -15$ and 6MP for +2
- -9$ or 5MP for +1
- +8$ or +4MP for -2
- +8$ and +4MP for -3
Corps composition
Bourbon Sicily | Resisting revolution | Fighting for survival | Italy | |
---|---|---|---|---|
I | 10I | 12I 1C | 14I 2C | 17I 3C |
II | 8I | 10I | 12I 1C | 14I 2C |
III | N/A | N/A | 12I 1C | 14I 2C |
IV | 6I | 7I 1C | 8I 2C | 10I 3C |
V | N/A | 7I 1C | 8I 2C | 10I 3C |
VI | N/A | N/A | N/A | 10I 3C |
VII (Venetia) | 10I | 12I 1C | 14I 2C | 17I 3C |
VIII (Piedmont) | 6I | 8I | 10I 1C | 14I 2C |
IX (Piedmont) | 6I | 8I | 10I 1C | 14I 2C |
X (Lombardy) | 10I 1C | 12I 2C | 14I 3C | 18I 4C |
Guard (Dominant) | N/A | N/A | 4G 1C | 5G 2C |
Fleet I | 10S | 20S | 30S | 30S |
Fleet II | N/A | N/A | N/A | 30S |
Fleet III (Dominant) | 10S | 20S | 30S | 30S |
Fleet IV (Venetia) | 10S | 20S | 30S | 30S |
Morale
- Infantry 2
- Cavalry 2
- Guard 5
- Ships have morale 3
- 3.5 while in or adjacent to any Italian province.
Leaders
Generals:
- Default 111D
- Cardinal Ruffo 122D
- Ruffo takes no prisoners: All troops captured by a stack led by Ruffo are eliminated. Leaders are not eliminated.
- Ferdinand I 112A (R)
- Pepe 233B
- Becomes available once Kingdom of Two Sicilies gains major power status.
Admirals:
- Default 21D
- John Acton 22C
Special rules
Resisting the revolution:
- Kingdom of Two Sicilies cannot break her alliance with France, nor can France.
- Once Emigrees are on the board, the alliance is automatically broken and KoTS and France are automatically at war.
- The war can only end in an unconditional surrender (exception to minor status rule), unless the Emperor has been crowned.
- KotS must demand restoration of Bourbons if victor and Emperor has not been crowned yet.
- If KoTS surrenders to France, France can demand any minors or provinces as if France had a corps in them.
- If KoTS and France are in an enforced peace due to the revolution track or a surrender, war is automatically resumed after the enforced peace is over, unless Emperor has been crowned.
- KotS controls the emigrees and is not restricted in their use.
Achieving major power status:
- If KoTS controls Sicily, Papacy, Romagna and any two of Piedmont, Venetia and Lombardy during new political combinations step, KoTS becomes a major power. All minors mentioned above become KoTS provinces (but revert back to minors if lost).
Effects of major power status:
- KoTS infantry morale rises to 3.
- KoTS cavalry morale rises to 3.
- KoTS recieves corps and fleets that are marked with an area, if in possession of said area(s).
- Remaining Venetian ships are added to KoTS navy, if KoTS controls Venetia.
Achieving dominant power status:
- If KoTS controls Sicily, Papacy, Romagna, Piedmont, Venetia, Lombardy, Sardinia and Illyria during new political combinations step, KoTS can achieve dominant status.
- All minors mentioned above become KoTS provinces (but revert back to minors if lost) as do all conquered provinces.
Effects of dominant power status:
- KoTS recieves corps and fleets marked dominant.
- KoTS infantry morale rises to 4.
- KoTS cavalry morale rises to 4.
- A single KoTS leader gets +1 to all stats
- The province of Naples is worth 10$ more in every economic phase.
Dutch Republic
Common rules
- Dutch Republic starts the game as a minor country.
- Victory condition: 720
- Dutch Republic makes her land moves between Prussia and (Sweden) Great Britain and her naval moves between France and Spain.
- Dutch Republic recieves double income from the provinces of Holland and Flanders.
- Dutch Republic's national modifiers versus all countries in Africa and the Mid-East it is '-2'.
Initial setup
- Starts with Holland and Flanders as core provinces.
- Flanders has been ceded to Austria.
- Alliances: France, Great Britain
- Starts on political track: I6
- Forces: 6 Inf, 8 SoL
- Cash: 12$
Manipulation
- -15$ and 6MP for +2
- -9$ or 5MP for +1
- +8$ or +4MP for -2
- +8$ and +4MP for -3
Corps composition
Dutch Republic | End of Golden Age | Holland | The Netherlands | |
---|---|---|---|---|
I | 10I | 12I 1C | 15I 2C | 20I 3C |
II | N/A | N/A | 15I 2C | 20I 3C |
III (Dominant) | 10I | 12I 1C | 15I 2C | 20I 3C |
IV | 8I | 10I | 12I 1C | 14I 2C |
V | N/A | 10I | 12I 1C | 14I 2C |
VI | N/A | N/A | N/A | 14I 2C |
Fleet I | 10S | 20S | 30S | 30S |
Fleet II | N/A | N/A | 30S | 30S |
Fleet III (Dominant) | 10S | 20S | 30S | 30S |
Morale
- Infantry 2
- Cavalry 4
- Ships have morale 3.5
Leaders
Generals:
- Default 111D
- William I 112A (R)R
- Prince of Orange 123B (R) (1806)
- De Winter 232D
- De Winter cannot lead both a corps and a fleet at the same time.
- Daendels 223C
Admirals:
- Default 21D
- De Winter 23C
- De Winter cannot lead both a corps and a fleet at the same time.
Special rules
Sister republic:
- Revolutionary France may demand alliance as a peace condition from Dutch Republic.
- If such an alliance is formed, Dutch Republic cannot break the alliance and must grant French forces full access.
- If France surrenders unconditionally, Dutch Republic may break the alliance if it does so immediately.
- France may break the alliance at will.
Dutch East India:
- Dutch Republic controls 5$ worth of British colonial trade as the game starts (British trade income is reduced by 5$).
- Dutch Republic and Great Britain may demand the transfer of 5$ worth of colonial trade (not American) from the other in any kind of surrender.
Achieving major power status:
- If Dutch Republic controls Flanders, Kleves and Hannover during new political combinations step, Dutch Republic becomes a major power.
- All minors mentioned above become Dutch Republic provinces (but revert back to minors if lost).
Effects of major power status:
- Dutch Republic infantry morale rises to 3.
Achieving dominant power status:
- If Dutch Republic controls Berg, Hesse, Duchies, Magdeburg, Flanders, Kleves and Hannover during new political combinations step, Dutch Republic can achieve dominant status.
- All minors mentioned above become Dutch Republic provinces (but revert back to minors if lost) as do all conquered provinces.
Effects of dominant power status:
- Dutch Republic recieves corps and fleets marked dominant.
- Dutch Republic infantry morale rises to 4
- Dutch Republic ship morale rises to 4.
- A single Dutch Republic leader gets +1 to all stats
- The province of Holland is worth 10$ more in every economic phase.