Ero sivun ”NPC:MarkAliciaStone” versioiden välillä

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(15 välissä olevaa versiota 2 käyttäjän tekeminä ei näytetä)
Rivi 1: Rivi 1:
 +
[[Luokka:TBN NPC]]
 +
[[Tiedosto:Marcstone.jpg]]
 +
[[Tiedosto:Aliciastone.jpg]]
 
== Character sheet ==
 
== Character sheet ==
 
{|<!--taulukon määrite--> style="width:75%;" }
 
{|<!--taulukon määrite--> style="width:75%;" }
Rivi 4: Rivi 7:
 
|-
 
|-
 
<!-- taulukko alkaa tästä -->
 
<!-- taulukko alkaa tästä -->
| '''Name''':  || '''Nature''':  || '''Generation''': 10 ||
+
| '''Name''': Alicia Stone || '''Nature''':  || '''Generation''': 9 ||
 
|-  
 
|-  
 
| '''Player''': Kuapija || '''Demeanor''':  || '''Haven''': None atm ||
 
| '''Player''': Kuapija || '''Demeanor''':  || '''Haven''': None atm ||
 
|-
 
|-
| '''Chronicle''': TBN || '''Clan''': Ahriman || '''Concept''':  ||
+
| '''Chronicle''': TBN || '''Clan''': Ahrimane || '''Concept''':  ||
 
|}
 
|}
  
Rivi 58: Rivi 61:
 
| '''Resources''': 2 || '''Celerity''': 2 || '''Courage''': 4 ||
 
| '''Resources''': 2 || '''Celerity''': 2 || '''Courage''': 4 ||
 
|-
 
|-
|  || ||  ||
+
|  || '''Animalism''': 1 ||  ||
 
|-
 
|-
 
|  ||  ||  ||
 
|  ||  ||  ||
Rivi 67: Rivi 70:
 
| '''= Merits / Flaws =''' || '''== Humanity ==''' || '''=== Health ===''' ||
 
| '''= Merits / Flaws =''' || '''== Humanity ==''' || '''=== Health ===''' ||
 
|-  
 
|-  
| '''Magic Resistance''': 2 || '''6''' || '''Bruised''' ||
+
| '''Magic Resistance''': 2 || '''5''' || '''Bruised''' ||
 
|-
 
|-
 
| '''Spirit Magnet''': 3 ||  || '''Hurt -1''' ||
 
| '''Spirit Magnet''': 3 ||  || '''Hurt -1''' ||
Rivi 79: Rivi 82:
 
| || '''= Blood pool = ''' || '''Crippled -5''' ||
 
| || '''= Blood pool = ''' || '''Crippled -5''' ||
 
|-
 
|-
| || 1 / 13 (1/turn) || '''Incapacitated''' ||
+
| || 14 / 14 (2/turn) || '''Incapacitated''' ||
 
|-
 
|-
 
|}
 
|}
Rivi 85: Rivi 88:
 
----
 
----
  
'''Experience''': 7/30
+
'''Experience''': 12/30
  
 
----
 
----
Rivi 118: Rivi 121:
 
You are a known snitch. +1 on all social skill checks who don't approve this.
 
You are a known snitch. +1 on all social skill checks who don't approve this.
  
 +
[[TBN:Marc Stone| Marc Stone]]
  
 
[[TBN:Pääsivu|Takaisin pääsivulle]]
 
[[TBN:Pääsivu|Takaisin pääsivulle]]

Nykyinen versio 12. tammikuuta 2012 kello 03.27

Marcstone.jpg Tiedosto:Aliciastone.jpg

Character sheet

Name: Alicia Stone Nature: Generation: 9
Player: Kuapija Demeanor: Haven: None atm
Chronicle: TBN Clan: Ahrimane Concept:


Attributes

Strength: 4 Charisma: 3 Perception: 2
Dexterity: 4 Manipulation: 3 Intelligence: 2
Stamina: 4 Appearance: 2 Wits: 3


Abilities

=== Talents === ==== Skills ==== == Knowledges ==
Alertness: 4 Animal ken: 4 Academics: 0
Atletics: 3 Crafts: 0 Computer: 2
Brawl: 0 Drive: 1 Finance: 1
Dodge: 4 Etiquette: 0 Investigation: 0
Empathy: 0 Firearms: 0 Law: 0
Expression: 0 Melee: 4 Linguistics: 1
Intimidation: 1 Performance: 0 Medicine: 0
Leadership: 0 Security: 0 Occult: 2
Streetwise: 1 Stealth: 1 Politics: 0
Subterfuge: 3 Survival: 1 Science: 0


Advantages

= Backgrounds = = Disciplines = == Virtues ==
Generation: 3 Spiritus: 5 Conscience: 3
Allies: 1 Fortitude: 2 Self-control: 3
Resources: 2 Celerity: 2 Courage: 4
Animalism: 1

Other

= Merits / Flaws = == Humanity == === Health ===
Magic Resistance: 2 5 Bruised
Spirit Magnet: 3 Hurt -1
Feline Mannerisms: -2 == Willpower == Injured -1
Narc: -3 6/6 Wounded -2
Mauled -2
= Blood pool = Crippled -5
14 / 14 (2/turn) Incapacitated

Experience: 12/30


Notes

Magic Resistance (2 pt merit): Kaikki magia heitot mua kohtaan +2 diff.

Spirit Magnet (3 pt Merit): This Ahrimane is surrounded by spirits in the Umbra. The spirits attracted to an Ahrimane are always animal spirits, the cost of the Merit determines how numerous and powerful the spirits are.

Feline Mannerisms (2pt Flaw): Every now and then something about your actions is distinctly catlike in nature. When you are happy you purr, when you get blood on your hands you lick it off, and so on. While other Ahrimanes don’t mind its not good in polite society. Whenever a situation where the character will act in a feline manner comes up, and these are at the Storyteller’s discretion, the player must roll Self- Control or Instincts, difficulty normally 7 although it can vary. A failure means the character acts on impulse without even realising it.

Narc ( 3pt flaw): You are a known snitch. +1 on all social skill checks who don't approve this.

Marc Stone

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