Ero sivun ”Once upon a time in kislev:rewards” versioiden välillä

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(Ak: Uusi sivu: d100<br> 1-40 Chaos attribute<br> 41-48 Crazy<br> * Roll 1d10 ** 1. Berseker skill, reroll if you already have it ** 2. -1 Ld ** 3. +1 Wp ** 4. +1 Cl ** 5. +1 fear point ** 6. +1 wou…)
 
Rivi 1: Rivi 1:
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When a champion has 10 reward points, he must immediately roll on the table below and subtract 10 reward points.<br>
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Points are gained as follows
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* +1 each scenario played
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* +1 win scenario
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* +3 defeat a greater daemon
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* +1 defeat a personal enemy
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* +3 defeat a personal archenemy
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** In addition Khorne grants
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*** +2 Defeat a wizard
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*** +1 Defeat a follower of Slaanesh
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*** +3 Defeat a champion of Slaanesh
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*** +1 Defeat a champion of Nurgle or Tzeentch
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** In addition Slaanesh grants
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*** +1 defeating an enemy with magic
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*** +3 defeating a champion of Khorne
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*** +1 defeating a follower of Khorne
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** in addition Nurggle grants
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*** +1 infecting an enemy
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*** +2 infecting an enemy champion
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*** +1 defeating a follower of Tzeetch
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*** +3 defeating a champion of Tzeetch
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** In addition Tzeetch grants
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*** +1 defeating a follower of Nurgle
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*** +3 defeating a champiion of Nurgle
 +
*** +1 defeating an enemy with magic
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d100<br>
 
d100<br>
  

Versio 21. syyskuuta 2011 kello 13.13

When a champion has 10 reward points, he must immediately roll on the table below and subtract 10 reward points.
Points are gained as follows

  • +1 each scenario played
  • +1 win scenario
  • +3 defeat a greater daemon
  • +1 defeat a personal enemy
  • +3 defeat a personal archenemy
    • In addition Khorne grants
      • +2 Defeat a wizard
      • +1 Defeat a follower of Slaanesh
      • +3 Defeat a champion of Slaanesh
      • +1 Defeat a champion of Nurgle or Tzeentch
    • In addition Slaanesh grants
      • +1 defeating an enemy with magic
      • +3 defeating a champion of Khorne
      • +1 defeating a follower of Khorne
    • in addition Nurggle grants
      • +1 infecting an enemy
      • +2 infecting an enemy champion
      • +1 defeating a follower of Tzeetch
      • +3 defeating a champion of Tzeetch
    • In addition Tzeetch grants
      • +1 defeating a follower of Nurgle
      • +3 defeating a champiion of Nurgle
      • +1 defeating an enemy with magic


d100

1-40 Chaos attribute
41-48 Crazy

  • Roll 1d10
    • 1. Berseker skill, reroll if you already have it
    • 2. -1 Ld
    • 3. +1 Wp
    • 4. +1 Cl
    • 5. +1 fear point
    • 6. +1 wound
    • 7. -1 Cl
    • 8. -1 Wp
    • 9. Suicidal
      • roll 1d6 after each fight. On a 1 character commits suicide (unless captured)
    • 10. Homocidal
      • roll 1d6 after each fight. On a 1 character has killed a random follower.

49-53 Chaos armour

  • 4+ save
    • 2nd result makes the save invulnerable
      • 3rd reult gives +1 T
        • further results are given to follower

54-58 Daemonic steed

  • Juggernaut, Mount,Palanquin or disc

59-63 Chaos spawn

  • Character gets 1d6 chaos spawns as followers. Roll on creature table (Lost and the damned) and add 1d6+6 chaos attributes to each.

64-65 Daemonic ability

  • gain +1 random ability

66 Daemonic weapon
67-68 Daemonic Strength

  • gain +3 strength. May take strength up to 10 regardless of racial limits.

70-85 Daemonic gift

  • Roll on daemonic patron spesific table

86-90 Daemonic pawns

  • Fleshhound, fiend, beast or flamer

91-100 Eye of god

  • If character has less than 6 chaos attributes and 6 or more chaos rewards (attributes dont count as rewards) character becomes a daemon. Congratulations, you win.
  • if has 6 or more chaos attributes, he becomes a chaos spawn.
  • If character has less than 6 chaos attributes and less than 6 chaos rewards, he receives a gift. His choice, one of:
    • magic level
    • +1 WS and BS
    • chaos weapon
    • +1 wound
    • chaos armour