Ero sivun ”EIA:New Player Countries” versioiden välillä
Rivi 15: | Rivi 15: | ||
* Sweden begins the game as a major country. | * Sweden begins the game as a major country. | ||
* Victory condition: Gain 665 victory points | * Victory condition: Gain 665 victory points | ||
− | * Sweden makes | + | * Sweden makes her land moves between Prussia and Great Britain and her naval moves between Prussia and France. |
* Ship building: Sweden gets 2$ discount when building a ship | * Ship building: Sweden gets 2$ discount when building a ship | ||
** this discount does not affect or cumulate with other discounts such as using hulks to build ships. | ** this discount does not affect or cumulate with other discounts such as using hulks to build ships. | ||
Rivi 161: | Rivi 161: | ||
'''Ceding Karelia''': | '''Ceding Karelia''': | ||
* Sweden, and Sweden only, can demand that Karelia is ceded from Russia in a formal peace. | * Sweden, and Sweden only, can demand that Karelia is ceded from Russia in a formal peace. | ||
− | * This has no further negative effects on Russia than the actual loss of the province. There is no -1PP loss per turn for Sweden holding St.Petersburg when Karelia is ceded. | + | * This has no further negative effects on Russia than the actual loss of the province. |
+ | ** There is no -1PP loss per turn for Sweden holding St.Petersburg when Karelia is ceded. | ||
* Once ceded, Karelia becomes a swedish province and Sweden may draft her manpower normally. | * Once ceded, Karelia becomes a swedish province and Sweden may draft her manpower normally. | ||
** After Karelia has become a swedish province, Russia or any other major, may demand to cede Karelia from Sweden in a formal peace as any normal province | ** After Karelia has become a swedish province, Russia or any other major, may demand to cede Karelia from Sweden in a formal peace as any normal province | ||
− | *** | + | *** Russia or her allies can not regain control of Karelia simply by occupation. |
− | *** If | + | *** If any other nation than Russia has ceded Karelia from Sweden as described above, either Russia or Sweden or their allies may liberate Karelia by occupying all her cities. |
** If Russia regains control of Karelia she regains her status as a russian provice | ** If Russia regains control of Karelia she regains her status as a russian provice | ||
*** St.Petersburg becomes russian capital as normal (Moscow still counts as a capital too) | *** St.Petersburg becomes russian capital as normal (Moscow still counts as a capital too) |
Versio 24. toukokuuta 2010 kello 21.00
Sisällysluettelo
Notes
Naples and Holland begin the game as minor countries. While minors, they have some extra rules:
- Minor countries may not demand an unconditional surrender.
- Minor countries surrenders are always conditional. Ie. Victor may not demand unconditional surrender.
Other common rules:
- Money and manpower from provinces are doubled while controlled.
Sweden
Common rules
- Sweden begins the game as a major country.
- Victory condition: Gain 665 victory points
- Sweden makes her land moves between Prussia and Great Britain and her naval moves between Prussia and France.
- Ship building: Sweden gets 2$ discount when building a ship
- this discount does not affect or cumulate with other discounts such as using hulks to build ships.
- Double income: Sweden recieves double $ and MP from:
- Always: Sweden, Finland, Mecklenburg.
- If dominant power: Karelia, Livonia, Pommerania
- It is possible for Pommerania, Livonia and Karelia to be considered provinces of two different major powers.
- Swedish guard can not be commited
- Sweden's national modifiers versus Denmark, Mecklenburg and Hanover are +1 and versus all countries in Africa and the Mid-East it is -2.
Initial setup
- Starts with Sweden, Finland and Mecklenburg as core provinces.
- Starts on political track: N1
- Initial alliances in 1789 campaign: France, GB, Russia, Prussia
- Forces: 11 Inf, 6 SOL
- Cash: 15$
Manipulation
- -15$ and 6MP for +2 PP
- -9$ or 5MP for +1 PP
- +8$ or +4MP for -2 PP
- +8$ and +4MP for -3 PP
Corps
Old Sweden | Gustav's Sweden | Sweden | Modern Sweden | |
---|---|---|---|---|
I | 10I | 1G 11I 1C | 2G 12I 2C | 2G 15I 3C |
II | 10I | 12I 1C | 14I 2C | 17I 3C |
III | N/A | 12I 1C | 14I 2C | 17I 3C |
IV | 6I | 7I 1C | 8I 2C | 10I 3C |
V | N/A | N/A | 8I 2C | 10I 3C |
VI (Denmark) | 10I | 12I 1C | 14I 2C | 17I 3C |
VII (Livonia) | 10I | 12I 1C | 14I 2C | 17I 3C |
VIII (Karelia) | 10I | 12I 1C | 14I 2C | 17I 3C |
Hakkapeliitta (C) | 3I 2C | 4I 4C | 8I 6C | 10I 10C |
Artillery (Dominant) | N/A | N/A | 4A | 6A |
Fleet I | 10 ships | 20S | 30S | 30S |
Fleet II | N/A | N/A | 30S | 30S |
Fleet III (Dominant) | 10S | 20S | 30S | 30S |
Fleet IV (Denmark) | 10S | 20S | 30S | 30S |
Morale
- Infantry 3
- Cavalry 4
- Guard 5
- Ships 3
- 3.5 while in or adjacent to Sweden or Finland
Leaders
Generals:
- Default 121D
- Gustav IV Adolf 113A(R) (Remove 1808)
- Sandels 241D
- Cannot operate outside Finland/Karelia.
- If Sandels is in Finland, Finland has guerrilla value 4.
- This also applies to Karelia if it has been ceded and currently owned by Sweden
- Adlercreutz 233B
- Döbeln 332C
- Bernadotte 323A
- Becomes available 1810 or according to track
Admirals:
- Default 21D
- Gustav III 43A(R) (Remove 1792)
- Cronstedt 22B
- Cederström 23C
Special rules
Ceding Karelia:
- Sweden, and Sweden only, can demand that Karelia is ceded from Russia in a formal peace.
- This has no further negative effects on Russia than the actual loss of the province.
- There is no -1PP loss per turn for Sweden holding St.Petersburg when Karelia is ceded.
- Once ceded, Karelia becomes a swedish province and Sweden may draft her manpower normally.
- After Karelia has become a swedish province, Russia or any other major, may demand to cede Karelia from Sweden in a formal peace as any normal province
- Russia or her allies can not regain control of Karelia simply by occupation.
- If any other nation than Russia has ceded Karelia from Sweden as described above, either Russia or Sweden or their allies may liberate Karelia by occupying all her cities.
- If Russia regains control of Karelia she regains her status as a russian provice
- St.Petersburg becomes russian capital as normal (Moscow still counts as a capital too)
- Russia gets manpower from Karelia
- Karelia may not be ceded by any other country than Sweden and only in a formal peace.
- After Karelia has become a swedish province, Russia or any other major, may demand to cede Karelia from Sweden in a formal peace as any normal province
Effects of conquering Denmark:
- Sweden recieves corps and fleets that are marked with an area, if in posession of said area(s).
- Remaining Danish ships are added to Swedish navy.
- Swedish infantry morale rises to 3.5
- Swedish guard can be committed (+1 only).
Achieving dominant power status:
- If Sweden controls Sweden, Finland, Norway, Denmark, Mecklenburg, Pommerania, Livonia, Karelia during new political combinations step, Sweden can achieve dominant status.
- All minors mentioned above become Swedish provinces (but revert back to minors if lost) as do all conquered provinces.
Effects of dominant power status:
- Sweden recieves Corps and fleets marked dominant.
- Swedish infantry morale rises to 4.5.
- A single Swedish leader gets +1 to all stats
- The province of Sweden is worth 10$ more in each economic phase.
Kingdom of two Sicilies
Starts with Naples and Sicily as provinces. Naples is primary district.
Alliances: France, GB, Russia, Austria, Spain.
Starts on political track: I9.
Manipulation:
-15$ and 6MP for +2
-9$ or 5MP for +1
+8$ or +4MP for -2
+8$ and +4MP for -3
Forces: 12I, 2SOL
Cash: 10$
VP target: Survival
Bourbon Sicily | Resisting revolution | Fighting for survival | Italy | |
---|---|---|---|---|
I | 10I | 12I 1C | 14I 2C | 17I 3C |
II | 8I | 10I | 12I 1C | 14I 2C |
III | ei ole | ei ole | 12I 1C | 14I 2C |
IV | 6I | 7I 1C | 8I 2C | 10I 3C |
V | ei ole | 7I 1C | 8I 2C | 10I 3C |
VI | ei ole | ei ole | ei ole | 10I 3C |
VII(Venetia) | 10I | 12I 1C | 14I 2C | 17I 3C |
VIII(Piedmont) | 6I | 8I | 10I 1C | 14I 2C |
IX(Piedmont) | 6I | 8I | 10I 1C | 14I 2C |
X(Lombardy) | 10I 1C | 12I 2C | 14I 3C | 18I 4C |
Guard(Dominant) | ei ole | ei ole | 4G 1C | 5G 2C |
FleetI | 10 ships | 20S | 30S | 30S |
FleetII | ei ole | ei ole | ei ole | 30S |
FleetIII(Dominant) | 10S | 20S | 30S | 30S |
FleetIV(Venetia) | 10S | 20S | 30S | 30S |
Morale: Infantry 2, Cavalry 2, Guard 5. Ships have morale 3 (3.5 while in or adjacent to any part of Italy).
Kingdom of two Sicilies makes its land moves between Turkey and Austria and its naval moves between Prussia and Austria.
Diplomacy
KotS national modifiers versus any minor in Italy is "+1" and versus all countries in Africa and the Mid-East it is '-2'.
KotS can not break alliance with France (nor can France). Once Emigrees are on the board, alliance is automatically broken and KotS and France are automatically at war. War between KotS and France can only end in an unconditional surrender(exception to minor status rule), unless emperor has been crowned. KotS must demand restoration of Bourbons if victor and emperor has not been crowned yet. If KotS surrenders to France, France can demand any minors/provinces as if France had a corps in them.
If KotS and France are in an enforced peace (due to revolution track or France surrendering to KotS), war isautomatically resumed after such enforced peace is over, unless emperor has been crowned.
KotS controls the emigrees and is not restricted in their use.
Leaders:
Default 111D
Cardinal Ruffo 122D (Ruffo takes no prisoners: All troops captured by a stack led by Ruffo are eliminated instead. Leaders are not eliminated)
Ferdinand I(R) 112A
Pepe 233B (available if major power)
Naval leaders:
Default 21D
John Acton 22C
Achieving major/dominant power status: If KotS controls Sicily, Papacy, Romagna and any two of Piedmont, Venetia and Lombardy during new political combinations step, KotS becomes a major power. All minors mentioned above become KotS provinces (but revert back to minors if lost).
Dominant status is achieved by controlling Sicily, Papacy, Romagna, Piedmont, Venetia, Lombardy, Sardinia and Illyria.
Effects of major power status: KotS recieves corps and fleets that are marked with an area, if in posession of said area(s).
Remaining Venetian ships are added to KotS navy, if KotS controls Venetia. KotS infantry morale rises to 3 and KotS cavalry morale rises to 3.
Effects of dominant power status: KotS recieves Corps and fleets marked dominant. KotS infantry morale rises to 4 and cavalry morale rises to 4. A single KotS leader gets +1 to all stats and Naples is worth 10$ more every economic phase.
KotS recieves double $ and MP from all Italian minors, if KotS is a major power(including Sardinia).
Dutch Republic
Starts with Holland. Flanders is a province ceded to Austria.
Alliances: France, GB.
Starts on political track: I6.
Manipulation:
-15$ and 6MP for +2
-9$ or 5MP for +1
+8$ or +4MP for -2
+8$ and +4MP for -3
Forces: 6I, 8SOL
Cash: 12$
VP target: 720
Dutch Republic | End of golden age | Holland | The Netherlands | |
---|---|---|---|---|
I | 10I | 12I 1C | 15I 2C | 20I 3C |
II | ei ole | ei ole | 15I 2C | 20I 3C |
III(Dominant) | 10I | 12I 1C | 15I 2C | 20I 3C |
IV | 8I | 10I | 12I 1C | 14I 2C |
V | ei ole | 10I | 12I 1C | 14I 2C |
VI | ei ole | ei ole | ei ole | 14I 2C |
Fleet I | 10 ships | 20S | 30S | 30S |
FleetII | ei ole | ei ole | 30S | 30S |
FleetIII(Dominant) | 10S | 20S | 30S | 30S |
Morale: Infantry 2, Cavalry 4. Ships have morale 3.5
Dutch Republic makes its land moves between Prussia and (Sweden)GB and its naval moves between France and Spain.
Diplomacy
DR national modifiers versus all countries in Africa and the Mid-East it is '-2'.
Revolutionary France may demand alliance as a peace condition from DR. If such alliance is formed, DR cannot break the alliance and must grant French forces full access. If France surrenders unconditionally, DR may break the alliance if it does so immediately.
France may break the alliance at will.
Dutch Republic controls 5$ worth of British colonial trade as the game starts (British trade income is reduced by 5$). DR and GB may demand the transfer of 5$ worth of colonial trade (not american) in any kind of surrender.
Leaders:
Default 111D
William I(R) 112A
Prince of Orange(R) 123B (1806)
De Winter 232D (If not leading a fleet)
Daendels 223C
Naval leaders:
Default 21D
De Winter 23C(If not leading a corps)
Achieving major/dominant power status: If DR controls Flanders, Kleves and Hannover during new political combinations step, DR becomes a major power. All minors mentioned above become KotS provinces (but revert back to minors if lost).
Dominant status is achieved by controlling Berg, Hesse, Duchies, Magdeburg, Flanders, Kleves and Hannover.
Effects of major power status: DR infantry morale rises to 3.
Effects of dominant power status: DR recieves Corps and fleets marked dominant. DR infantry morale rises to 4 and ship morale rises to 4. A single DR leader gets +1 to all stats and Holland is worth 10$ more every economic phase.
DR recieves double $ and MP from all Holland and Flanders.