Ero sivun ”Peruna:Sakrin seikkailut” versioiden välillä

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Siirry navigaatioonSiirry hakuun
 
(4 välissä olevaa versiota toisen käyttäjän tekemänä ei näytetä)
Rivi 1: Rivi 1:
== Seuraava peli ==
 
 
http://www.doodle.com/2kcgf3vhbbp2gbbq
 
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{| border="1"
 
{| border="1"
 
|+ '''<big> Hahmojen maagiset esineet</big>'''
 
|+ '''<big> Hahmojen maagiset esineet</big>'''
Rivi 158: Rivi 153:
  
 
;Party
 
;Party
:residuum: 122+175
+
:residuum: 122+175+2624305-1300000
 
:1 astraalitimantti, 5000 gp:n jalokivi, 15000 gp, adamantium-amuletit 4 kpl 50000 gp/kpl, 2500 pp, 40 astraalitimanttia
 
:1 astraalitimantti, 5000 gp:n jalokivi, 15000 gp, adamantium-amuletit 4 kpl 50000 gp/kpl, 2500 pp, 40 astraalitimanttia
 
:aarrekartta: Xul Jarak, kuningas Kursk yksihampaan hauta
 
:aarrekartta: Xul Jarak, kuningas Kursk yksihampaan hauta
Rivi 198: Rivi 193:
 
Disenchant:
 
Disenchant:
 
:Vanhojen jumalten silmä (artifakti)
 
:Vanhojen jumalten silmä (artifakti)
:Ring of Ramming (18)
 
:Belt of Vim (8)
 
:Flaying gloves (14)
 
:Vampiric Gloves
 
:Strikebacks (10)
 
:Dawnwarrior Bastard Sword +5 (25)
 
:Medallion of Death Deferred +4 (19)
 
:Sorrowsong sword +6 (29)
 
:Skull mask (15)
 
:Hanskat (26)
 
:Brimstone Cloak +4 (20)
 
:miekka (30)
 
:Assault Boots (12)
 
:hide armor (30)
 
:Thunderwave Staff +5 (23)
 
  
  
Rivi 221: Rivi 201:
  
  
'''Korpinkallo'''
+
'''Korpinkallo (Bloodcrystal Raven Skull) (21)'''<br>
:jokin?
+
:Property: As a minor action, you can store two healing surges in the skull. The skull’s red color darkens when it absorbs healing surges, and its light brightens. Up to seven different creatures can store healing surges in the skull in this way. Each creature can store only two surges and takes a -2 penalty to death saving throws while any surges are stored. The skull consumes these surges during any extended rest, dulling and dimming, so it must be recharged with new surges each day.
:Jos sinne laittaa surgen, surgenlaittajan voi nostaa henkiin vaikka ilman ruumista.
+
:Property: The healing surge stored within the skull is enough to allow the Raise Dead ritual to work even in the absence of any other part of that creature.
:Power: ei actionia: jos olento, jolla on vähintään 2 surgea kallossa, kuolee, hän saa surgen kallosta.
+
:Property: If a creature that has one or two healing surges stored in the skull would suffer an effect or attack that traps or destroys the soul, the skull instead draws away the harmful effect and consumes the stored surges.
 +
:'''Power (Special • Healing):''' No action. If a creature that has two healing surges stored in the skull would die, that creature instead regains hit points equal to its healing surge value, using up one of the surges stored in the skull. That creature is at -1 to all attack rolls, skill checks, saving throws, and ability checks until it reaches its next milestone. Each creature that has healing surges stored in the skull can use this power once per day.
  
  

Nykyinen versio 20. helmikuuta 2010 kello 01.26

Hahmojen maagiset esineet
Sarfgrou Joaquim Tannel Tsardis Serric
Weapon 1 Jagged Rapier +6 (27)
Eberron shard of bleeding wounds (5)
Bastard Sword +6 ? Vicious Execution Axe +5 (22)
Weapon 2 Battlemaster's Dagger +4 (19) Magic Javelin +4 (16)
Implement 1
Siberys shard of the mage (13)
Defensive Staff +6 (27)
Siberys shard of the mage (23)
Magic Holy Symbol +6 (26)
Implement 2 Orb of Inevitable Continuance +1 (3) Orb of Coercive Dementia +4 (19)
Armor Sunleaf Starleather +6 (27) Dawn warrior stalkerhide +5 (25) Feytouched Anathema +5 (22) Magic Swordwing Armor +6(26) Magic Efreetweave Cloth +5 (21)
Arms Angel steel shield (29) Diamond Bracers (9) Bracers of Wound Closure (13) Flame Bracers (23)
Feet Zephyr boots (24) Steadfast Boots (8) Winged Boots (13) Boots of the Fencing Master (7) Zephyr Boots (24)
Hands Gauntlets of destruction (18) Gloves of Piercing (3) Gloves of dimensional repulsion (14) Gauntlets of destruction (18) Strikebacks (10)
Head Circlet of indominability (18) Clockwork Cowl(26) Vanhojen jumalten silmä (30) Coif of Focus (21) Helm of Ghostly Defense (22)
Neck Cloak of resistance +5 (22) Cloak of Displacement +5 (25) Lifecharm +5 (25) Cloak of Resistance +6 Steadfast amulet +6 (28)
Ring Ring of Heroic Insight (21) Opal Ring of rememberance (29) Ring of Evasion (17) Ring of Aquatic Ability (15) War Ring (16)
Ring Ring of shadowguard (18) Ring of Flight (20) Ring of Shadowguard (18) Ring of Flight (20) Star Opal Ring (26)
Waist Girdle of the Dragon (26) Girdle of the Umber Hulk (15) Girdle of the Umber Hulk (15) Reinforcing belt (9) Cincture of Vivacity (14)
Other Foe Stone (12) Bag of Holding (5)* Reading Spectacles (2) Handy Haversack (10) Solitaire Citrine (11)
Other Citrine Solitaire (11) Bag of Holding (5)
Other Zagig's Key (30)
Other Handy Haversack (10)
Other Battle standard of the Stalwart (20)
Other Audiavator (30)* Solitaire (cerulean) (21)
Level Sum 277 203 324 193 223
Onniheitto -5
Päivitetty viimeksi 27.11. 12.11. 21.1. 4.5. 24.7.


Party
residuum: 122+175+2624305-1300000
1 astraalitimantti, 5000 gp:n jalokivi, 15000 gp, adamantium-amuletit 4 kpl 50000 gp/kpl, 2500 pp, 40 astraalitimanttia
aarrekartta: Xul Jarak, kuningas Kursk yksihampaan hauta
normaali apila
rituaali: kuinka tehdään puolilohikäärmeitä
maaginen vieraskirja kirjastoon (arvo 1000)
Zagygin talismaani
vihreä mithrilistä tehty epämaaginen lehti (muuttuu avaimeksi, kun ottaa käteen)
rituaalikirjoja: kaikki arcane-rituaalit tasolle 4 asti, PHB:n rituaalit tasolle 10 asti, PHB:n arcane-rituaalit tasolle 20 asti
rituaalikirjoja: teleportaatio-ohjeita, wizard's sight, Planar Portal, Soul Guard
rituaalikääröjä: View location, Consult Oracle, Raise dead (7 kpl), Shadow walk, detect object, power transfer scroll, Forbiddance
Book of charisma +2
Rope of Climbing (10)
Pouches of shared acquisition (15)
Ikisoihtuja (3 kpl)
Bag of Holding (5)
Everlasting Provisions (4)
Factotum Helm (AV141)
Healer's Sash (11)
Pouch of Platinum
kristallikallo
ruumiin tummunut hopeasormus
kristallikallon sirpaleet
elixir of flying
jäätynyt teroituskivi
loputtomien loitsujen kirja (Mahdollisuus, että sivu kääntyy kun yrittää taikoa, 3 sivua jäljellä. 10 % jos osaa loitsun, 20 % jos on taikoja, 25 % jos ei ole taikoja (divine), 30 % jos ei taikoja (arcane)) artifact
Kivi-golem-manuaali
Myrlundin tykki + 20 luotia
Iggwilvin kristalli (mag)
4 Desmodus smokestick (18)
6 kelaa (6 lbs, 100 ft.), 7 naamaria (voi hengittää 4 tuntia vedessä, ilmattomassa, jne.)
potion of recovery 5 kpl, potion of life
rituaalikirja: Orkuksen pahoja rituaaleja
rituaalikirja: Loremaster's bargain, Nerulin portin avaaminen Orkuksen valtakuntaan
maaginen polttorauta (kun tällä tökkää inerttiä golemia minuutin ajan, siihen tulee Orkuksen symboli ja siitä tulee Orkuksen palvelija)
Korgarnarin Luukynsi
Ring of Wizardry (21)
1,5 miljoonaa gp + 400k gp + 600k gp + 1,3milj gp + 450k gp

Disenchant:

Vanhojen jumalten silmä (artifakti)


Myrlund's Cannon +4 Level 20
This odd implement resembles a heavy crossbow with the bow removed. An intricate "M" is carved on it.
Implement (Staff)
Enhancement: Attack rolls and damage rolls
Critical: +1d10 thunder damage per plus
Power (at-will): Free action. The next arcane power you use this turn deals an extra 4d6 thunder damage to all targets hit by it, and the closest enemy targeted by the power must push you 1 square. This push can not be modified by any ability the target has. After resolving the attack, make a saving throw or fall prone. Each use of an arcane power augmented by this power expends one bullet from the cannon's magazine.
Special: Myrlund's Cannon uses special bullets to power it. The cannon's magazine can hold up to six bullets. One bullet can be loaded to the cannon with a minor action, and two to six bullets with a move action.


Korpinkallo (Bloodcrystal Raven Skull) (21)

Property: As a minor action, you can store two healing surges in the skull. The skull’s red color darkens when it absorbs healing surges, and its light brightens. Up to seven different creatures can store healing surges in the skull in this way. Each creature can store only two surges and takes a -2 penalty to death saving throws while any surges are stored. The skull consumes these surges during any extended rest, dulling and dimming, so it must be recharged with new surges each day.
Property: The healing surge stored within the skull is enough to allow the Raise Dead ritual to work even in the absence of any other part of that creature.
Property: If a creature that has one or two healing surges stored in the skull would suffer an effect or attack that traps or destroys the soul, the skull instead draws away the harmful effect and consumes the stored surges.
Power (Special • Healing): No action. If a creature that has two healing surges stored in the skull would die, that creature instead regains hit points equal to its healing surge value, using up one of the surges stored in the skull. That creature is at -1 to all attack rolls, skill checks, saving throws, and ability checks until it reaches its next milestone. Each creature that has healing surges stored in the skull can use this power once per day.


Silmä

+1 item bonus to will (+3 against primordials)
darkvision
+2 item bonus to perception
daily: saa perua stunnin, dominaten ja dazen (sen sijaan -2 attack rolleihin)
concordance 5

Joksu

onniheitto: -3(-6)

Joaquim, level 27 Eladrin, Wizard, Spellstorm Mage, Radiant One Arcane Implement Mastery: Staff of Defense Second Implement: Orb of Imposition Background: Luruar

FINAL ABILITY SCORES Str 16, Con 20, Dex 18, Int 29, Wis 25, Cha 14.

STARTING ABILITY SCORES Str 14, Con 18, Dex 14, Int 20, Wis 18, Cha 12.


AC: 45 Fort: 44 Reflex: 41 Will: 43 HP: 136 Surges: 11 Surge Value: 34

TRAINED SKILLS Perception +25, Arcana +33, Insight +25, Dungeoneering +25, History +33, Religion +31

UNTRAINED SKILLS Acrobatics +17, Bluff +15, Diplomacy +15, Endurance +18, Heal +20, Intimidate +15, Nature +20, Stealth +17, Streetwise +15, Thievery +17, Athletics +16

FEATS Wizard: Ritual Caster Level 1: Armor Proficiency (Leather) Level 2: Armor Proficiency (Hide) Level 4: Against All Odds (retrained to Danger Sense at Level 13) Level 6: Alchemist (retrained to Armor Specialization (Hide) at Level 15) Level 8: Alertness (retrained to Evasion at Level 16) Level 10: Implement Expertise (staff) (retrained to Inescapable Force at Level 18) Level 11: Great Fortitude (retrained to Epic Fortitude at Level 21) Level 12: Seize the Moment Level 14: Second Implement Level 16: Spell Focus Level 18: Initiate of the Faith Level 20: Improved Initiative Level 21: Wizard Implement Expertise Level 22: Robust Defenses Level 24: Evasion (retrained to Icon of Purity at Level 27) Level 26: Radiant Advantage

POWERS Wizard at-will 1: Thunderwave Wizard at-will 1: Magic Missile Wizard encounter 1: Grasping Shadows Wizard daily 1: Sleep Wizard daily 1 Spellbook: Phantom Chasm Wizard utility 2: Shield Wizard utility 2 Spellbook: Expeditious Retreat Wizard encounter 3: Fire Shroud Wizard daily 5: Stinking Cloud Wizard utility 6: Spectral Hound Wizard utility 6 Spellbook: Invisibility Wizard encounter 7: Twist of Space Wizard daily 9: Wall of Fire Wizard utility 10: Blur Wizard utility 10 Spellbook: Resistance Wizard encounter 13: Prismatic Burst (replaces Fire Shroud) Wizard daily 15: Prismatic Beams (replaces Wall of Fire) Wizard utility 16: Displacement Wizard utility 16 Spellbook: Fly Wizard encounter 17: Force Volley (replaces Grasping Shadows) Wizard daily 19: Cloudkill (replaces Stinking Cloud) Wizard daily 19 Spellbook: Evard's Black Tentacles Wizard utility 22: Mordenkainen's Mansion Wizard utility 22 Spellbook: Time Stop Wizard encounter 23: Acid Storm (replaces Twist of Space) Wizard daily 25: Prismatic Spray (replaces Prismatic Beams) Wizard daily 25 Spellbook: Phantom Reality