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Amarth, level 6 female Elf, Centered Breath Monk
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====== Created Using Wizards of the Coast D&D Character Builder ======
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Amarth, level 6
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Elf, Monk
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Monastic Tradition: Centered Breath
  
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FINAL ABILITY SCORES
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Str 13, Con 10, Dex 21, Int 10, Wis 16, Cha 8.
  
alignement: unaligned
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STARTING ABILITY SCORES
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Str 13, Con 10, Dex 18, Int 10, Wis 13, Cha 8.
  
deity: The Raven Queen
 
  
Str: 13 Constitution: 10 / Dex: 21 / Int: 10 / Wis: 16 / Cha: 8
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AC: 23 Fort: 17 Reflex: 21 Will: 18
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HP: 47 Surges: 7 Surge Value: 11
  
AC 23 /Fort 17 /Ref 21 /Will 18
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TRAINED SKILLS
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Athletics +9, Acrobatics +13, Thievery +13, Perception +13
  
HP 47  / Speed 7  /  Init 8
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UNTRAINED SKILLS
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Arcana +3, Bluff +2, Diplomacy +2, Dungeoneering +6, Endurance +3, Heal +6, History +3, Insight +6, Intimidate +2, Nature +8, Religion +3, Stealth +8, Streetwise +2
  
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FEATS
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Level 1: Two-Weapon Fighting
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Level 2: Melee Training (Dexterity)
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Level 4: Weapon Focus (Unarmed)
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Level 6: Two-Weapon Defense
  
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POWERS
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Monk at-will 1: Five Storms
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Monk at-will 1: Dancing Cobra
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Monk encounter 1: Drunken Monkey
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Monk daily 1: Masterful Spiral
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Monk utility 2: Harmonious Discipline
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Monk encounter 3: Twin Thunders
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Monk daily 5: One Hundred Leaves
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Monk utility 6: Purifying Meditation
  
Enchanted Items:
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ITEMS
 
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Monk Unarmed Strike, Summoned Cloth Armor (Basic Clothing) +2, Shuriken, Spear, Longbow, Emerald Flame Ki Focus +2, Dagger, Cape of the Mountebank +1
Emerald Flame Ki Focus +2
 
Magic Cloth +2
 
Cape of the Mountebank +1
 
 
 
 
 
Trained Skills: Acrobatics (13), Athletics (9), Perception (13), Thievery (13)
 
 
 
 
 
Feats:
 
 
 
Melee Training (Dex)
 
 
 
Weapon Focus (Unarmed)
 
 
 
Two-Weapon Fighting
 
 
 
Two-Weapon Defense
 

Versio 7. helmikuuta 2010 kello 22.08

Created Using Wizards of the Coast D&D Character Builder

Amarth, level 6 Elf, Monk Monastic Tradition: Centered Breath

FINAL ABILITY SCORES Str 13, Con 10, Dex 21, Int 10, Wis 16, Cha 8.

STARTING ABILITY SCORES Str 13, Con 10, Dex 18, Int 10, Wis 13, Cha 8.


AC: 23 Fort: 17 Reflex: 21 Will: 18 HP: 47 Surges: 7 Surge Value: 11

TRAINED SKILLS Athletics +9, Acrobatics +13, Thievery +13, Perception +13

UNTRAINED SKILLS Arcana +3, Bluff +2, Diplomacy +2, Dungeoneering +6, Endurance +3, Heal +6, History +3, Insight +6, Intimidate +2, Nature +8, Religion +3, Stealth +8, Streetwise +2

FEATS Level 1: Two-Weapon Fighting Level 2: Melee Training (Dexterity) Level 4: Weapon Focus (Unarmed) Level 6: Two-Weapon Defense

POWERS Monk at-will 1: Five Storms Monk at-will 1: Dancing Cobra Monk encounter 1: Drunken Monkey Monk daily 1: Masterful Spiral Monk utility 2: Harmonious Discipline Monk encounter 3: Twin Thunders Monk daily 5: One Hundred Leaves Monk utility 6: Purifying Meditation

ITEMS Monk Unarmed Strike, Summoned Cloth Armor (Basic Clothing) +2, Shuriken, Spear, Longbow, Emerald Flame Ki Focus +2, Dagger, Cape of the Mountebank +1