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	<id>http://xcalibur.cc.tut.fi/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Once_upon_a_time_in_kislev%3Aexpi</id>
	<title>Once upon a time in kislev:expi - Muutoshistoria</title>
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	<updated>2026-05-30T17:18:08Z</updated>
	<subtitle>Tämän sivun muutoshistoria</subtitle>
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	<entry>
		<id>http://xcalibur.cc.tut.fi/mediawiki/index.php?title=Once_upon_a_time_in_kislev:expi&amp;diff=31357&amp;oldid=prev</id>
		<title>Tappajasorsa (21. syyskuuta 2011 kello 08.18)</title>
		<link rel="alternate" type="text/html" href="http://xcalibur.cc.tut.fi/mediawiki/index.php?title=Once_upon_a_time_in_kislev:expi&amp;diff=31357&amp;oldid=prev"/>
		<updated>2011-09-21T08:18:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;fi&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Vanhempi versio&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Versio 21. syyskuuta 2011 kello 08.18&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Rivi 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Rivi 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*50% either strength or attactks&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*50% either strength or attactks&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;6 +stat&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;6 +stat&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;50% &lt;/del&gt;either WS or BS&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1 in 3 chance &lt;/ins&gt;either WS or BS &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or move&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;7 +stat&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;7 +stat&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*1 in 3 chance of either initiative or willpower or leadership&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*1 in 3 chance of either initiative or willpower or leadership&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;8 +stat&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;8 +stat&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;50% &lt;/del&gt;either WS or BS&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1 in 3 chance &lt;/ins&gt;either WS or BS &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or cool&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;9 +stat&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;9 +stat&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*50% either toughness or wounds&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*50% either toughness or wounds&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tappajasorsa</name></author>
		
	</entry>
	<entry>
		<id>http://xcalibur.cc.tut.fi/mediawiki/index.php?title=Once_upon_a_time_in_kislev:expi&amp;diff=31356&amp;oldid=prev</id>
		<title>Tappajasorsa: Ak: Uusi sivu: Expiä saa skenu kohtaisesti. Hahmoilla on aloitus expiä 6 (lvl2), 16(lvl3), 31(lvl4)&lt;br&gt;  Expiä saa skenu kohtaiseti. Kun saavuttaa 6, 16, 31, 51, 76, 101 (jne +25 expiä) saa leve…</title>
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		<updated>2011-09-21T08:04:27Z</updated>

		<summary type="html">&lt;p&gt;Ak: Uusi sivu: Expiä saa skenu kohtaisesti. Hahmoilla on aloitus expiä 6 (lvl2), 16(lvl3), 31(lvl4)&amp;lt;br&amp;gt;  Expiä saa skenu kohtaiseti. Kun saavuttaa 6, 16, 31, 51, 76, 101 (jne +25 expiä) saa leve…&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Uusi sivu&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Expiä saa skenu kohtaisesti. Hahmoilla on aloitus expiä 6 (lvl2), 16(lvl3), 31(lvl4)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expiä saa skenu kohtaiseti. Kun saavuttaa 6, 16, 31, 51, 76, 101 (jne +25 expiä) saa levelin ja heiton 2d6:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 Any skill&amp;lt;br&amp;gt;&lt;br /&gt;
3-4 Skill&amp;lt;br&amp;gt;&lt;br /&gt;
5 +stat&amp;lt;br&amp;gt;&lt;br /&gt;
*50% either strength or attactks&amp;lt;br&amp;gt;&lt;br /&gt;
6 +stat&amp;lt;br&amp;gt;&lt;br /&gt;
*50% either WS or BS&amp;lt;br&amp;gt;&lt;br /&gt;
7 +stat&amp;lt;br&amp;gt;&lt;br /&gt;
*1 in 3 chance of either initiative or willpower or leadership&amp;lt;br&amp;gt;&lt;br /&gt;
8 +stat&amp;lt;br&amp;gt;&lt;br /&gt;
*50% either WS or BS&amp;lt;br&amp;gt;&lt;br /&gt;
9 +stat&amp;lt;br&amp;gt;&lt;br /&gt;
*50% either toughness or wounds&amp;lt;br&amp;gt;&lt;br /&gt;
10-11 skill&amp;lt;br&amp;gt;&lt;br /&gt;
12 any skill&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Initiative skills==&lt;br /&gt;
 Character needs initiative 5 to roll on this table&lt;br /&gt;
&lt;br /&gt;
1. Dodge&amp;lt;br&amp;gt;&lt;br /&gt;
* 6+ invulnerable save&lt;br /&gt;
2. Sprint&amp;lt;br&amp;gt;&lt;br /&gt;
* triple move instead of double when running or charging&lt;br /&gt;
3. Quick draw&amp;lt;br&amp;gt;&lt;br /&gt;
*double initiative when rolling who goes first&lt;br /&gt;
4. Leap&amp;lt;br&amp;gt;&lt;br /&gt;
* gain 1d6 move. This move can be used to bypass difficult terrain with no extra cost&lt;br /&gt;
5. Leap back&amp;lt;br&amp;gt;&lt;br /&gt;
* may choose to disengage from melee. Roll 1d6, on 4+ no combat is fought and move this character 2' away from opponent(s)&lt;br /&gt;
6. Spotter&amp;lt;br&amp;gt;&lt;br /&gt;
* double initiative for spotting purposes&lt;br /&gt;
&lt;br /&gt;
==Combat skills==&lt;br /&gt;
Character needs WS 4 to roll on this table&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Combat master&amp;lt;br&amp;gt;&lt;br /&gt;
* no penalties for extra opponents&lt;br /&gt;
2. Disarm&amp;lt;br&amp;gt;&lt;br /&gt;
*once per combat round, opponent must roll initiative or strength (his choice) +d6. If result is less than 7, opponent loses a weapon of your choice&lt;br /&gt;
3. Feint&amp;lt;br&amp;gt;&lt;br /&gt;
*may convert parries into attacks&lt;br /&gt;
4. Counter attack&amp;lt;br&amp;gt;&lt;br /&gt;
*gain +1 attack for every parry you were forced to forfeit&lt;br /&gt;
5. Parry&amp;lt;br&amp;gt;&lt;br /&gt;
* gain one extra parry&lt;br /&gt;
6. Step aside&amp;lt;br&amp;gt;&lt;br /&gt;
* 4+ invulnerable save, only useable in melee&lt;br /&gt;
&lt;br /&gt;
==Move skills==&lt;br /&gt;
Need move 5&lt;br /&gt;
&lt;br /&gt;
1. Sneak up&amp;lt;br&amp;gt;&lt;br /&gt;
* anyone trying to spot this character must halve his initiative skill&lt;br /&gt;
2. Dive&amp;lt;br&amp;gt;&lt;br /&gt;
* move and hide in the same turn&lt;br /&gt;
3. Ambush&amp;lt;br&amp;gt;&lt;br /&gt;
* hide and overwatch in the same turn&lt;br /&gt;
4. Escape artist&amp;lt;br&amp;gt;&lt;br /&gt;
* automatically escapes if captured&lt;br /&gt;
5. Infiltration&amp;lt;br&amp;gt;&lt;br /&gt;
* always placed last on setup. May setup anywhere as long as he is out of sight of all opponents&lt;br /&gt;
6. Evade&amp;lt;br&amp;gt;&lt;br /&gt;
* missile attacks take -2 to hit this character at short range and -1 at long range.&lt;br /&gt;
&lt;br /&gt;
==Muscle skills==&lt;br /&gt;
Need strength or toughness 4.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Slam&amp;lt;br&amp;gt;&lt;br /&gt;
* extra +1 W when charging&lt;br /&gt;
2. Power attack&amp;lt;br&amp;gt;&lt;br /&gt;
* may trade additional hits on opponent into +1 strength for each extra hit&lt;br /&gt;
3. Iron jaw&amp;lt;br&amp;gt;&lt;br /&gt;
* melee attacks are considered one less strength against this character&lt;br /&gt;
4. Crushing blow&amp;lt;br&amp;gt;&lt;br /&gt;
* +1 strength for first melee hit every combat&lt;br /&gt;
5. Hurl&amp;lt;br&amp;gt;&lt;br /&gt;
* may convert a hit on opponent into hurling him away. Roll d6 and move opponent half that distance. If opponent hits something, they both take a hit at strength equal to half initial roll for distance.&lt;br /&gt;
6. Bulging biceps&amp;lt;br&amp;gt;&lt;br /&gt;
* +1 strength when using two handed weapons&lt;br /&gt;
&lt;br /&gt;
==Ballistic skills==&lt;br /&gt;
Need BS 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Crack shot&amp;lt;br&amp;gt;&lt;br /&gt;
* may reroll wound roll when shooting&lt;br /&gt;
2. Fast thrower&amp;lt;br&amp;gt;&lt;br /&gt;
* may fire as many times as character has attacks. Only useable with thrown weapons.&lt;br /&gt;
3. Fast archer&amp;lt;br&amp;gt;&lt;br /&gt;
* may fire a bow twice per round&lt;br /&gt;
4. Shot on the run&amp;lt;br&amp;gt;&lt;br /&gt;
* may move and shoot in the same round&lt;br /&gt;
5. Marksman&amp;lt;br&amp;gt;&lt;br /&gt;
* Need not target closest enemy&lt;br /&gt;
6 Eagle eye&amp;lt;br&amp;gt;&lt;br /&gt;
* may reroll to hit roll once every turn&lt;br /&gt;
&lt;br /&gt;
==Crazy skills==&lt;br /&gt;
Anyone can take!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Berserk&amp;lt;br&amp;gt;&lt;br /&gt;
* double attacks when charging&lt;br /&gt;
2. Eager&amp;lt;br&amp;gt;&lt;br /&gt;
* may immediately move 2 towards next enemy after winning melee&lt;br /&gt;
3. Iron will&amp;lt;br&amp;gt;&lt;br /&gt;
* may reroll a failed Ld or Wp roll&lt;br /&gt;
4. Killer reputation&amp;lt;br&amp;gt;&lt;br /&gt;
* gain a fear point. This skill may be taken multiple times.&lt;br /&gt;
5. True grit&amp;lt;br&amp;gt;&lt;br /&gt;
* when going down, consider 1 and 2 flesh wounds&amp;lt;br&amp;gt;&lt;br /&gt;
6. Looter&amp;lt;br&amp;gt;&lt;br /&gt;
* Gain 1 gold after each battle&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tappajasorsa</name></author>
		
	</entry>
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