<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="fi">
	<id>http://xcalibur.cc.tut.fi/mediawiki/index.php?action=history&amp;feed=atom&amp;title=LohhariExalted%3APaju_Alkustatit</id>
	<title>LohhariExalted:Paju Alkustatit - Muutoshistoria</title>
	<link rel="self" type="application/atom+xml" href="http://xcalibur.cc.tut.fi/mediawiki/index.php?action=history&amp;feed=atom&amp;title=LohhariExalted%3APaju_Alkustatit"/>
	<link rel="alternate" type="text/html" href="http://xcalibur.cc.tut.fi/mediawiki/index.php?title=LohhariExalted:Paju_Alkustatit&amp;action=history"/>
	<updated>2026-04-29T02:24:18Z</updated>
	<subtitle>Tämän sivun muutoshistoria</subtitle>
	<generator>MediaWiki 1.33.2</generator>
	<entry>
		<id>http://xcalibur.cc.tut.fi/mediawiki/index.php?title=LohhariExalted:Paju_Alkustatit&amp;diff=71020&amp;oldid=prev</id>
		<title>Amoeba: Ak: Uusi sivu: {| style=&quot;width:100%;&quot;  |- | style=&quot;width:25%&quot; | Nimi: Paju Vakava || style=&quot;width:75%&quot; | Motivaatio: |- | Aspekti: Puu || Anima: |}  &lt;big&gt;&lt;b&gt;Attributes&lt;/b&gt;&lt;/big&gt; ---- {| style=&quot;wi...</title>
		<link rel="alternate" type="text/html" href="http://xcalibur.cc.tut.fi/mediawiki/index.php?title=LohhariExalted:Paju_Alkustatit&amp;diff=71020&amp;oldid=prev"/>
		<updated>2023-07-17T15:40:58Z</updated>

		<summary type="html">&lt;p&gt;Ak: Uusi sivu: {| style=&amp;quot;width:100%;&amp;quot;  |- | style=&amp;quot;width:25%&amp;quot; | Nimi: Paju Vakava || style=&amp;quot;width:75%&amp;quot; | Motivaatio: |- | Aspekti: Puu || Anima: |}  &amp;lt;big&amp;gt;&amp;lt;b&amp;gt;Attributes&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt; ---- {| style=&amp;quot;wi...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Uusi sivu&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | Nimi: Paju Vakava || style=&amp;quot;width:75%&amp;quot; | Motivaatio:&lt;br /&gt;
|-&lt;br /&gt;
| Aspekti: Puu || Anima:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;Attributes&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:23%&amp;quot; | Strength || style=&amp;quot;width:10%&amp;quot; | {{WWDots2}} &lt;br /&gt;
| style=&amp;quot;width:24%&amp;quot; | Charisma || style=&amp;quot;width:10%&amp;quot; | {{WWDots4}} &lt;br /&gt;
| style=&amp;quot;width:23%&amp;quot; | Perception || style=&amp;quot;width:10%&amp;quot; | {{WWDots4}} &lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || {{WWDots5}} || Manipulation || {{WWDots3}} || Intelligence || {{WWDots3}} &lt;br /&gt;
|-&lt;br /&gt;
| Stamina || {{WWDots3}} || Appearance || {{WWDots3}} || Wits || {{WWDots5}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot; &lt;br /&gt;
|- &amp;lt;!-- Change the percentages below to fit, if necessary --&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:33%; text-align:left&amp;quot; | &amp;lt;BIG&amp;gt;Abilities&amp;lt;/BIG&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:34%&amp;quot; | &amp;lt;!-- &amp;lt;BIG&amp;gt;Merits&amp;lt;/BIG&amp;gt; --&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:33%&amp;quot; | &amp;lt;!-- &amp;lt;BIG&amp;gt;Intimacies, Limit&amp;lt;/BIG&amp;gt; --&amp;gt;&lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;!-- Column 1, Abilities:  Caste + Favored '''bolded''', if others have excellency then &amp;lt;U&amp;gt;underlined&amp;lt;/U&amp;gt;. --&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
! style=&amp;quot;color:aqua&amp;quot; align=&amp;quot;center&amp;quot; colspan=2 | Air &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:80%&amp;quot; | Linguistics || style=&amp;quot;width:20%&amp;quot; | {{WWDots2}} &lt;br /&gt;
|-&lt;br /&gt;
| ''Lore''  || {{WWDots3}}   &amp;lt;!-- Note source (p.153) --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''&amp;lt;U&amp;gt;Occult&amp;lt;/U&amp;gt;''   || {{WWDots3}}&lt;br /&gt;
|-&lt;br /&gt;
| Stealth   || {{WWDots0}} &lt;br /&gt;
|-&lt;br /&gt;
| Thrown    || {{WWDots0}} &lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;color:silver&amp;quot; align=&amp;quot;center&amp;quot; colspan=2 | Earth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;U&amp;gt;Awareness&amp;lt;/U&amp;gt;       || {{WWDots2}}&lt;br /&gt;
|-&lt;br /&gt;
| Craft       || {{WWDots0}} &lt;br /&gt;
|-&lt;br /&gt;
| ''&amp;lt;U&amp;gt;Integrity&amp;lt;/U&amp;gt;''*  || {{WWDots2}} &lt;br /&gt;
|-&lt;br /&gt;
| Resistance  || {{WWDots2}}&lt;br /&gt;
|-&lt;br /&gt;
| War         || {{WWDots0}}&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;color:red&amp;quot; align=&amp;quot;center&amp;quot; colspan=2 | Fire&lt;br /&gt;
|-&lt;br /&gt;
| Athletics  || {{WWDots2}}&lt;br /&gt;
|-&lt;br /&gt;
| Dodge      || {{WWDots0}}&lt;br /&gt;
|-&lt;br /&gt;
| Melee      || {{WWDots0}}&lt;br /&gt;
|-&lt;br /&gt;
| Presence   || {{WWDots2}}&lt;br /&gt;
|-&lt;br /&gt;
| ''&amp;lt;U&amp;gt;Socialize&amp;lt;/U&amp;gt;''* || {{WWDots4}}&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;color:#00003f&amp;quot; align=&amp;quot;center&amp;quot; colspan=2 | Water&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucracy   || {{WWDots1}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;U&amp;gt;Investigation&amp;lt;/U&amp;gt;*   || {{WWDots2}}&lt;br /&gt;
|-&lt;br /&gt;
| ''&amp;lt;U&amp;gt;Brawl&amp;lt;/U&amp;gt;''       || {{WWDots0}}&lt;br /&gt;
|-&lt;br /&gt;
| Larceny       || {{WWDots0}}&lt;br /&gt;
|-&lt;br /&gt;
| Sail          || {{WWDots1}} &lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;color:green&amp;quot; align=&amp;quot;center&amp;quot; colspan=2 | Wood&lt;br /&gt;
|-&lt;br /&gt;
| ''&amp;lt;U&amp;gt;Archery&amp;lt;/U&amp;gt;''     || {{WWDots4}}&lt;br /&gt;
|-&lt;br /&gt;
| ''&amp;lt;U&amp;gt;Medicine&amp;lt;/U&amp;gt;''    || {{WWDots5}}&lt;br /&gt;
|-&lt;br /&gt;
| ''&amp;lt;U&amp;gt;Performance&amp;lt;/U&amp;gt;''* || {{WWDots4}}&lt;br /&gt;
|-&lt;br /&gt;
| ''Ride''      || {{WWDots0}}&lt;br /&gt;
|-&lt;br /&gt;
| ''Survival''  || {{WWDots3}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align: top&amp;quot; |  &amp;lt;!-- Column 2; Merits, other abilities, Specialties, Experience.   Add lines as necessary --&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|- &amp;lt;!-- Merit types are _I_nnate (only through magic), _P_urchased (new rate x 3 exp), and _S_tory (with character actions).   --&amp;gt;&lt;br /&gt;
   &amp;lt;!-- All can be taken at character creation, type determines how they can be gained during play.  --&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:75%; text-align:left&amp;quot; | Merit || style=&amp;quot;width:20%&amp;quot; | Dots || style=&amp;quot;width:5%&amp;quot; |&amp;lt;small&amp;gt;Type&amp;lt;/small&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Resources || {{WWDots3}} || S  &amp;lt;!-- 1-5 dots, p. 164 --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Contacts (House Peleps) || {{WWDots5}} || S  &amp;lt;!-- p. 160 --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Influence (House Peleps) || {{WWDots2}} || S  &amp;lt;!-- p. 162 --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Languages: High Realm;&amp;lt;BR&amp;gt; Old Realm, Seatongue  || style=&amp;quot;vertical-align: top&amp;quot; | {{WWDots2}} || P  &amp;lt;!-- 1 dot per language, p. 162 --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Artifact: Green jade(?) Powerbow || {{WWDots3}} || S  &amp;lt;!-- 2-5 dots, p. 159 &amp;amp; p.594-600 --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Artifact: Green jade(?) Chain shirt || {{WWDots3}} || S  &amp;lt;!-- 2-5 dots, p. 159 &amp;amp; p.594-600 --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Artifact: Cleansing Jade Brooch || {{WWDots2}} || S  &amp;lt;!-- 2-5 dots, p. 159 &amp;amp; p.594-600 --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Martial Artist || ''!Free!'' || P  &amp;lt;!-- Don't need Brawl 1, p. 163 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; colspan=2 | Other abilities  &lt;br /&gt;
|-&lt;br /&gt;
| Craft: type || colspan=2 | {{WWDots0}} &lt;br /&gt;
|-&lt;br /&gt;
| ''&amp;lt;U&amp;gt;Martial Arts&amp;lt;/U&amp;gt;''* (Wood Dragon Style) || {{WWDots5}}&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; colspan=2 | Specialties || style=&amp;quot;text-align:left&amp;quot; |&amp;lt;small&amp;gt;Abil&amp;lt;/small&amp;gt; &amp;lt;!-- Ability specialty is attached to --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Staves (Wood Dragon Style) || MA&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Dragonblooded || Int &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Speeches || Perf &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | High Society || Soc &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Plots || Inv&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- &amp;lt;BR/&amp;gt; --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;big&amp;gt;Experience&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Current:&lt;br /&gt;
|-&lt;br /&gt;
| Total:&lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | DB experience&lt;br /&gt;
|-&lt;br /&gt;
| Current:&lt;br /&gt;
|-&lt;br /&gt;
| Total:&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align: top&amp;quot; |  &amp;lt;!-- Column 3, Resolve &amp;amp; Guile, Intimacies, Limit trigger, Limit track, Willpower, Essence --&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot; | Resolve: 4  &amp;lt;!-- [Wits + Integrity] / 2  (p. 214) --&amp;gt; &lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot; | Guile: 4   &amp;lt;!-- [Manipulation + Socialize] / 2 (p. 214) --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:85%; text-align:left&amp;quot; | Intimacy || style=&amp;quot;width:15%&amp;quot; | &amp;lt;small&amp;gt;Intensity&amp;lt;/small&amp;gt; &amp;lt;!-- Defining, Major, or Minor --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot; &lt;br /&gt;
| &amp;quot;Valaistuneiden lohikäärmeiden perillisenä minulle kuuluu hyvä elämä.&amp;quot; || Defining&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot; &lt;br /&gt;
| Peleps: Uskollisuus || Major&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot; &lt;br /&gt;
| &amp;quot;Seuraan Virheettömän Veljeskunnan oppeja.&amp;quot;  || Minor&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot; &lt;br /&gt;
| &amp;quot;Parannan muiden vammoja &amp;amp; sairauksia, joten olen hyvä ihminen.&amp;quot;  || Minor&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Ashira: Turhautuneisuus &amp;amp; Ylenkatse || Minor&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Perhe (aviomies &amp;amp; muut lapset): Huolehtiminen || Minor&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Limit Trigger&lt;br /&gt;
|-&lt;br /&gt;
| A short description of the character's Limit Trigger.&lt;br /&gt;
|- &lt;br /&gt;
! Limit Break &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} &lt;br /&gt;
|- &lt;br /&gt;
! Willpower  &amp;lt;!-- Change last five dots up to permanent Wp rating --&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{WWDotF}} {{WWDotF}} {{WWDotF}} {{WWDotF}} {{WWDotF}} {{WWDotE}} {{WWDotE}} {{WWDotE}} {{WWDotE}} {{WWDotE}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;big&amp;gt;Essence&amp;lt;/big&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{WWDotF}} {{WWDotF}} {{WWDotE}} {{WWDotE}} {{WWDotE}} {{WWDotE}}&lt;br /&gt;
|-&lt;br /&gt;
| Personal: __ &amp;lt;small&amp;gt;(Max)&amp;lt;/small&amp;gt; ___&amp;lt;small&amp;gt;(Curr.)&amp;lt;/small&amp;gt;  &amp;lt;!-- Ess x 1 + 4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Peripheral: __ &amp;lt;small&amp;gt;(Max)&amp;lt;/small&amp;gt; ___&amp;lt;small&amp;gt;(Curr.)&amp;lt;/small&amp;gt;  &amp;lt;!-- Ess x 2 + 8 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Committed: __&lt;br /&gt;
|-&lt;br /&gt;
| Other pools: __&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;Combat&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;!-- The first table --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot; &lt;br /&gt;
|- &amp;lt;!-- Change the percentages below to fit, if necessary --&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:33%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width:67%&amp;quot; | &lt;br /&gt;
|-  &lt;br /&gt;
| &amp;lt;!-- Combat values.  Always round up. --&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
! Combat values&lt;br /&gt;
|- &lt;br /&gt;
| Join battle: ___ (+3 succ)  &amp;lt;!-- Wits + Awareness --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Evasion: ___  &amp;lt;!-- [(Dexterity + Dodge (+ possible +1 from specialty)) / 2] - Armor Mobility Penalty --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Soak, natural: ___  &amp;lt;!-- Stamina --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Combat actions, p. 197-199:&lt;br /&gt;
|-&lt;br /&gt;
| Dex + Dodge pool: ___ &amp;amp;nbsp; &amp;lt;small&amp;gt;(Disengage; Rise From Prone vs. close opponent (diff 2); Take Cover)&amp;lt;/small&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Dex + Athletics pool: ___ &amp;amp;nbsp; &amp;lt;small&amp;gt;(Rush; against Disengage; Withdraw (goal number 10))&amp;lt;/small&amp;gt; &lt;br /&gt;
|}  &lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot; &lt;br /&gt;
! colspan=3 | Health Levels  &amp;lt;!--  As with Willpower, change Full boxes to Empty ones for extra health levels. --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:18%&amp;quot; | &amp;amp;nbsp; 0 &lt;br /&gt;
| style=&amp;quot;width:41%; text-align:right&amp;quot; | {{WWBoxE}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} &lt;br /&gt;
| style=&amp;quot;width:41%; text-align:right&amp;quot; | {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}}&lt;br /&gt;
|- &lt;br /&gt;
| -1 &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | {{WWBoxE}} {{WWBoxE}} {{WWBoxE}} {{WWBoxF}} {{WWBoxF}} &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} &lt;br /&gt;
|-&lt;br /&gt;
| -2 &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | {{WWBoxE}} {{WWBoxE}} {{WWBoxE}} {{WWBoxF}} {{WWBoxF}} &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} &lt;br /&gt;
|-&lt;br /&gt;
| -4 &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; colspan=2 | {{WWBox}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Incapacitated &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | {{WWBox}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align: top&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot;  &lt;br /&gt;
! colspan=9 | Weapons &amp;amp; Attacks &lt;br /&gt;
|- &lt;br /&gt;
| Name &lt;br /&gt;
| &amp;lt;small&amp;gt;WithAtt&amp;lt;/small&amp;gt;  &amp;lt;!-- Dexterity + Ability + Weapon Accuracy --&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;WithDam&amp;lt;/small&amp;gt;  &amp;lt;!-- Strength + Weapon Damage --&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Parry&amp;lt;/small&amp;gt;    &amp;lt;!-- [(Dexterity + Brawl or Melee or MA (+ possible +1 from specialty)) / 2] + Weapon Defense --&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;WeapAcc&amp;lt;/small&amp;gt;  &amp;lt;!-- Weapon Accuracy --&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;WeapDam&amp;lt;/small&amp;gt;  &amp;lt;!-- Weapon Damage --&amp;gt; &lt;br /&gt;
| &amp;lt;small&amp;gt;WeapDef&amp;lt;/small&amp;gt;  &amp;lt;!-- Weapon Defense --&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;OvWh&amp;lt;/small&amp;gt;     &amp;lt;!-- Weapon Overwhelming value --&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Tags&amp;lt;/small&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Unarmed || 14 || 9 || 5 || +4 || +7 || 0 || 1 || &amp;lt;small&amp;gt;Bashing, MA, Grappling, Natural&amp;lt;/small&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Jade Staff || 13 || 14 || 6 || +3 || +12 || +1 || 4 || Bashing, MA, Reaching&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Elemental Bolt || 9+ || 12 || – || &amp;lt;small&amp;gt;Below&amp;lt;/small&amp;gt; || 12L || – || 3 || Archery&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| colspan=9 | Accuracy bonus at range: Close: +5, Short: +4, Medium: +3, Long: 0, Extreme: -2&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Powerbow || 9+ || 14 || – || &amp;lt;small&amp;gt;Below&amp;lt;/small&amp;gt; || 12L || – || 4 || Lethal, Archery (Long)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| colspan=9 | Accuracy bonus at range: Close: -1, Short: +5, Medium: +3, Long: +1, Extreme: -1&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| colspan=9 | Accuracy bonus at range: Close: _, Short: _, Medium: _, Long: _, Extreme: _&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- &amp;lt;!-- Name, WithA, WithD, Par,  WAcc, WDam, WDef, OW, Tags --&amp;gt; style=&amp;quot;vertical-align: top&amp;quot; &lt;br /&gt;
|           ||     ||     ||    ||    ||    ||    ||  || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--  ELEMENTAL BOLT  Accuracy: +5 Close; +4 Short; +3 Medium; −0 Long;  −2 Extreme;  Damage: 10 + Essence (doesn’t add Strength); Overwhelming:  (Essence + 1)  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 | Armor &lt;br /&gt;
|- &lt;br /&gt;
| Name &lt;br /&gt;
| &amp;lt;small&amp;gt;Total Soak&amp;lt;/small&amp;gt; &lt;br /&gt;
| &amp;lt;small&amp;gt;Armor Soak&amp;lt;/small&amp;gt; &lt;br /&gt;
| &amp;lt;small&amp;gt;Hardness&amp;lt;/small&amp;gt; &lt;br /&gt;
| &amp;lt;small&amp;gt;Mob. Pen.&amp;lt;/small&amp;gt; &lt;br /&gt;
| &amp;lt;small&amp;gt;Tags&amp;lt;/small&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot;  &lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:20%; text-align:left&amp;quot; | Name &lt;br /&gt;
! &amp;lt;small&amp;gt;Ability&amp;lt;/small&amp;gt; &lt;br /&gt;
! &amp;lt;small&amp;gt;Cost&amp;lt;/small&amp;gt; &lt;br /&gt;
! &amp;lt;small&amp;gt;Duration&amp;lt;/small&amp;gt; &lt;br /&gt;
! &amp;lt;small&amp;gt;Type&amp;lt;/small&amp;gt; &lt;br /&gt;
! &amp;lt;small&amp;gt;Keywords&amp;lt;/small&amp;gt; &lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | &amp;lt;small&amp;gt;Effect&amp;lt;/small&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Excellency || All below || 1m || Scene || Refl || Bal (Elem) || Gain dice (max Ability + Speciality) as follows: +1 always, +1 for relevant speciality, +1/+2 if applicable intimacy (life-threatening situation counts as +2 to surviving), +0-+2 from anima.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Excellency+ || Aw, Inv || 1m || Inst || Suppl || Bal (Elem) || Gain +1 succ and convert all dice from this charm to succ (2 dice -&amp;gt; 1 succ, round up).&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Loquacious Courtier Technique || Soc || colspan=3 | As Excellency+ || Fire, Mute || As Excellency+, or add 1 point to Guile.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Audience-Enthusing Display || Perf || colspan=3 | As Excellency+ || Wood || As Excellency+, and and ignore penalty for targeting multiple characters.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Master Healer Meditation || Med || 1m (+Exc) || Inst || Suppl || Bal, Exc, Wood || Exc: +1m -&amp;gt; +1 die &amp;amp; +1 succ, 1/action.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Granite Curtain of Serenity || Int || 1m (+Exc) || Scene || Suppl / Refl || Bal, Exc, Unif, Water || Exc: +1m -&amp;gt; +1 succ OR add 1 point to Resolve, 1/action.  Also ignore penalties from wounds, deprivation, or poison.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Become the Hammer || MA (/Brawl) || 1m (+Exc) || Scene || Suppl / Refl || Bal, Exc, Unif, Water || May block lethal damage unarmed.  Exc: +1m -&amp;gt; +2 succ OR add 1 point to Parry, 1/action.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Unobstructed Hunter’s Aim || Arch || 1m (+Exc) || Scene || Suppl || Bal, Exc, Unif, Wood || Exc: +1m -&amp;gt; +1 die &amp;amp; remove penalties from visual obstructions up to dice from exc., 1/action.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| N || A ||  ||  ||  || E || As Excellency+,  &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  || &lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Name || &amp;lt;small&amp;gt;Ability&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;Cost&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;Duration&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;Type&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;Keywords&amp;lt;/small&amp;gt; || style=&amp;quot;text-align:left&amp;quot; | &amp;lt;small&amp;gt;Effect&amp;lt;/small&amp;gt; &lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Ox-Body Technique (x1) || Res || – || Perm || Perm || – || Get one −1 and one −2 Health level. &lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Wood Dragon Vitality || MA || 1m || Inst || Refl || Dual, Wood || Add MA(+Ess) soak vs. With or -1 die (instead Ess/2, round up) to Dec.; (in Wood Aura). &lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Eyes of the Wood Dragon || MA || 1m || Inst || Suppl || With-only, Wood || Add Per to raw With. dam, can make Piercing att.  In aura, no Def Penalty for Piercing att.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Mind-Over-Body Meditation || MA || 1m, 1Wp || Inst || Simple || Peril, Wood || Roll max(Ess,3) -&amp;gt; heal 1 non-A for each succ (min 1).  1/scene, only in combat.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  || &lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Friend-to-All-Nations Attitude || Soc || – || Perm || Perm || Wood || After 1 hr of exposure, may gain temp. Soc specialty, max. Ess at a time.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Sweeten-the-Tap Method || Soc || 1m, 1Wp || Scene || Simple || Fire / Wood || Increase alcohol potency, cause Minor positive Tie to all partiers and suffer -1 Guile.  With Botch, tie towards me is negative.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Loyalty-Reading Meditation || Soc || 1m || Inst || Suppl || Fire || When Reading Intentions to find Intimacy based on emotion, the Intimacy penalizes the target’s Guile as with Resolve (Exalted, p. 215).&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Auspicious First Meeting Attitude || Soc || 1m || Inst || Simple || Bal, Water || When meeting someone for the 1st time, can create a positive Tie if successful in (Cha/App/Per + Soc) vs. min(Guile, Resolve). &lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Hidden Petal Aria || Perf || 1m || Inst || Suppl || Wood || Hide one-sentence message in performance, can target any part of audience.  Magical detection diff is max(Man,Perf).&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Talented Improvisation || Perf || 1m || Inst || Refl || Bal, Wood || After roll, reroll (Ess) failed dice.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  || &lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Wound-Closing Technique || Med || 1m || Inst || Simple || Wood || 15 min tending wounds, then (Int+Med), each succ converts 1 level of L to B.  Alternatively, if equal to (Wound Penalty+1), can heal 1 B.  Need full day of bedrest or heal all damage until can use again.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Ailment-Sensing Meditation || Med || 1m || Inst || Simple || Bal, Wood || Diagnose in seconds, if successfl, gain temporary Med specialty, indefinite but only one a time.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Seed and Salt Warding || Occ || 1m, 1Wp || 1 day || Simple || Wood || Repel ghosts &amp;amp; other undead: lay a line of grain, max radius 30 m, then (Int + Occ).  Powerful ghosts can pay 1Wp to cross if Resolve &amp;gt; result.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Beast-Taming Aspect || Surv || 1m || Inst || Suppl || Bal, Wood || Gain +1 succ to train an animal (p.554), or to influence with Perf or Pre.  Can claim affected animal as familiar after (it's Resolve) weeks of successful interactions.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  || &lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Elemental Concentration Trance || Lore || 1m || Inst || Simple || Bal || Meditate on element a few minutes, then roll (Per/Int/Wits + Bur/Inv/Lor/Med/Surv) w/ +1 succ to introduce a related fact.  &amp;lt;!-- Can help through Dragon-Kin Empowerment. --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
| Elemental Bolt Attack || Lore || 1m || Inst || Simple || Dual || Ranged attack (Dex + Arch/Thrown), range 30m (+1a -&amp;gt; 100m), may use Abil charms.  &amp;lt;BR&amp;gt;Wood, does lethal and decisive attacks add poison with Damage 1i/round (B if Crashed), duration (Ess+5), and penalty −1.   &amp;lt;!-- May purchase other elemental variants for 3 exp.  &lt;br /&gt;
ELEMENTAL BOLT  Accuracy: +5 Close; +4 Short; +3 Medium; −0 Long;  −2 Extreme;  Damage: 10 + Essence (doesn’t add Strength); Overwhelming:  (Essence + 1) &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|  ||  ||  ||  ||  ||  || &lt;br /&gt;
|- &amp;lt;!-- Name, Abil, Cost, Dur, Type, KeyW, Effect --&amp;gt; style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|           ||    ||    ||   ||    ||    || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amoeba</name></author>
		
	</entry>
</feed>