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	<id>http://xcalibur.cc.tut.fi/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Hexgrid_rules</id>
	<title>Hexgrid rules - Muutoshistoria</title>
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	<updated>2026-05-30T23:06:06Z</updated>
	<subtitle>Tämän sivun muutoshistoria</subtitle>
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	<entry>
		<id>http://xcalibur.cc.tut.fi/mediawiki/index.php?title=Hexgrid_rules&amp;diff=50596&amp;oldid=prev</id>
		<title>JanneF: /* Rules */</title>
		<link rel="alternate" type="text/html" href="http://xcalibur.cc.tut.fi/mediawiki/index.php?title=Hexgrid_rules&amp;diff=50596&amp;oldid=prev"/>
		<updated>2015-07-12T10:15:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Rules&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;fi&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Vanhempi versio&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Versio 12. heinäkuuta 2015 kello 10.15&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot; &gt;Rivi 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Rivi 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Casting''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Casting''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- Spellcasting requires two empty hands or a staff.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- Spellcasting requires two empty hands or a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;magical &lt;/ins&gt;staff&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. If you are carrying other stuff in your hands, you cannot use your movement for anything same turn you wish to cast&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- Cannot cast spells while armored.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- Cannot cast spells while armored.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JanneF</name></author>
		
	</entry>
	<entry>
		<id>http://xcalibur.cc.tut.fi/mediawiki/index.php?title=Hexgrid_rules&amp;diff=50581&amp;oldid=prev</id>
		<title>JanneF: Ak: Uusi sivu: ==Rules==  ''Stats''&lt;br&gt; - Stats are Might, Magic, Spirit, Health and Quickness&lt;br&gt; - Secondary stats are Perception, Luck, Charisma and Intelligence&lt;br&gt; - +3 hp per Health&lt;br&gt; - +...</title>
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		<updated>2015-07-12T09:42:09Z</updated>

		<summary type="html">&lt;p&gt;Ak: Uusi sivu: ==Rules==  &amp;#039;&amp;#039;Stats&amp;#039;&amp;#039;&amp;lt;br&amp;gt; - Stats are Might, Magic, Spirit, Health and Quickness&amp;lt;br&amp;gt; - Secondary stats are Perception, Luck, Charisma and Intelligence&amp;lt;br&amp;gt; - +3 hp per Health&amp;lt;br&amp;gt; - +...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Uusi sivu&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Rules==&lt;br /&gt;
&lt;br /&gt;
''Stats''&amp;lt;br&amp;gt;&lt;br /&gt;
- Stats are Might, Magic, Spirit, Health and Quickness&amp;lt;br&amp;gt;&lt;br /&gt;
- Secondary stats are Perception, Luck, Charisma and Intelligence&amp;lt;br&amp;gt;&lt;br /&gt;
- +3 hp per Health&amp;lt;br&amp;gt;&lt;br /&gt;
- +3 mana per Spirit&lt;br /&gt;
&lt;br /&gt;
''Experience''&amp;lt;br&amp;gt;&lt;br /&gt;
- A new character receives 10d4 experience&lt;br /&gt;
&lt;br /&gt;
- Experience cannot be spent during an encounter&lt;br /&gt;
&lt;br /&gt;
''Hexgrid''&amp;lt;br&amp;gt;&lt;br /&gt;
- Hexes in the grid can be cleared, but no experience points are refunded for doing so.&lt;br /&gt;
&lt;br /&gt;
- Some spells and feats take more than one hex of space. These are denominated by mention of Size N, where N is number of hexes it takes. Following picture shows acceptable arrangements of these hexes in relation to each other, you may rotate as you wish. Clearing a part of large feat from the grid removes other parts as well.&lt;br /&gt;
&lt;br /&gt;
[[Tiedosto:hexgrid_rulepic_1.png]]&lt;br /&gt;
&lt;br /&gt;
''Encounter''&amp;lt;br&amp;gt;&lt;br /&gt;
- Highest Quickness goes first, roll for ties until there is order.&lt;br /&gt;
&lt;br /&gt;
- All characters know the full initiative order.&lt;br /&gt;
&lt;br /&gt;
- All characters on winning side are revived at full health and mana at the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
- Defeating all enemies might not end an encounter.&lt;br /&gt;
&lt;br /&gt;
''Defeat''&amp;lt;br&amp;gt;&lt;br /&gt;
- When your hitpoints reach 0, you are knocked out.&lt;br /&gt;
&lt;br /&gt;
- If your hitpoints would go to less than 0, they remain at 0.&lt;br /&gt;
&lt;br /&gt;
- Knocked out characters are removed from the encounter.&lt;br /&gt;
&lt;br /&gt;
- Revived characters act on their own initiative.&lt;br /&gt;
&lt;br /&gt;
- If the entire party is knocked out, the characters are penalised at the GM's discretion.&lt;br /&gt;
&lt;br /&gt;
''Cover''&amp;lt;br&amp;gt;&lt;br /&gt;
- A target behind anything is considered to be in cover.&lt;br /&gt;
&lt;br /&gt;
- When rolling damage against a target in cover, the roll is at -1 penalty.&lt;br /&gt;
&lt;br /&gt;
- Cover is checked by drawing a line between a corner of the targets square and a corner of your square.&lt;br /&gt;
&lt;br /&gt;
''Range''&amp;lt;br&amp;gt;&lt;br /&gt;
- Diagonal spaces are not considered for calculating range.&lt;br /&gt;
&lt;br /&gt;
''Casting''&amp;lt;br&amp;gt;&lt;br /&gt;
- Spellcasting requires two empty hands or a staff.&lt;br /&gt;
&lt;br /&gt;
- Cannot cast spells while armored.&lt;br /&gt;
&lt;br /&gt;
''Math''&amp;lt;br&amp;gt;&lt;br /&gt;
- When rounding, always round down.&lt;/div&gt;</summary>
		<author><name>JanneF</name></author>
		
	</entry>
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